Cover Snipe Re-animation w/ FFADC (Vanilla)

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Author: xX(Warrior250)Xx

Last revision: 10 Nov, 2019 at 14:53 UTC (3)

File size: 8.19 KB

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Description:

This is a small animation tweak mod that re-used vanilla animations assets to effectively make infantry soldiers reduce time reacting to hostile contact in the direction of the chest-level cover they use (Referred to as snipe_cover in Editor or cover_from_snipe_gun in animation files.) by switching stances instead of conducting a 180° turn, most of which the time-lapse of the animation often result in one’s death in the heat of intense gunfight.

Use this when playing the game in Vanilla or with light mods. Patches may be considered for mods.

This is for the base game (Vanilla) and should work on most mods universally as long as they don’t edit "human_anm.ext" file!

Please check the Cover Mod Collection if you want to see which one has dedicated Cover patch
Fixed Firing Animation and Direct Control now integrated.

Pictured: Brothers In Arms – Road to Hill 30

Just imagine this, instead of facing away and losing track of the enemy while in cover, you can just simply kneel down and peek to keep an eye on enemy movement, and just stand up to engage, demonstrated by the guy on the left.

==PROS==
1. Effectively reduces time to return fire in front of the cover by switching stances instead of turning around, AND killing that occasional bug where their aim is pointed upwards.
2. The entities behave in the same way they do for vanilla animations, they take cover when reloading, and keep low when under the heavy suppression or under the threat of insurmountable odds.
3. For convenience, they now hold back weapons when in cover, this is a result of a simple animation re-naming.

==CONS==
1. Since they only kneel in front of the cover, the time to react against flanking opponents from the rear increases by about 5% as they need to manually turn around. (Testing concluded they still do as fine engaging enemies behind, but situational results may vary.)

//Assumed FAQs:

Q: WHY ARE THESE VIDEOS? NO PICS, NO CLICKS, NO SUB, SCRUB.
A: Yeah, uh… pictures alone cannot really demonstrate how it works.

Q: Compatibility patch for this *Modification* because some animations from the mod vanished in the Editor.
A1: Roger that, let me know and I’ll see what I can do about it, it is a conflict of human_anm.ext file.

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Revisions:

Old revisions of this mod are available below. Click the link to download.