Increased Spotting Distances for a More Tactical BAI

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Author: Magic Cuboid

Last revision: 17 Aug, 2018 at 02:42 UTC

File size: 0 B

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Description:

Due to developments in this thread on the DEI forum, and the ingenious idea of Krixux, a few of us have been searching for methods to improve the tactical ability of the AI.

What this mod does:
It increases, across the board, units’ minimum ability to spot distant targets without affecting the hiding mechanic. Hiding in scrub, trees, etc. have been left at lower values. The downside is that this limits the terrain LOS mechanic in Rome 2; I think the tradeoff is worth it.

Why?
With vanilla values, the AI was clearly nearsighted, and would chase only the units immediately in front of them (usually skirmishers) with WAY too many troops than were necessary. We believe this was actually a design choice by CA for casual players who wanted to "bait" with skirmishers, but it’s ruined the AI for even moderately skilled players.

The Effect
AI Armies will demonstrate notably superior flanking tactics than in any other mod! Now that the AI is aware of what it’s facing, you will see it keep reserve forces, hold back to regroup, and use its cavalry more intelligently. Now, the AI still is of course no substitute for a human, but at least the player will have a little more management to do in the early stages of battle in order to keep up/counter AI moves.

Compatibility
Already comes included with Divide Et Impera, and will be compatible with basically any mod.
Special Thanks to
Krixux, for the original idea
Butan, for helping with testing and exploring the DB.
KAM 2150, for his tireless devotion to Rome 2 combat.