Extended Hacking Effects WOTC

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Author: ADVENT Avenger

Last revision: 10 Nov, 2019 at 21:22 UTC

File size: 759.81 KB

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Description:

-= THE GOOD EFFECTS =-

Extends all hacking effects to 10 rounds duration (Buffs to Aim, Crit, Dodge, Squadsight, Control Random Enemy Unit, up from 2-4 rounds). The squad-wide versions will be 5 rounds (up from 2 to 4).

Soldier(s) gets 2 more Blitz usage (3 per mission).

Video Feed is also doubled sight-wise (4 tiles up from 2 tiles).

ADVENT Disorient turns increased to 4 turns (up from 2-3).

Gain Control of All Robots increased to 4 turns (up from 1-2).

-= REINFORCEMENTS =-

The failed Reinforcements Hack effect is now a group of reduced power ADVENT forces (Force Level -5, minimum 1). Unit number is 2 (down from 3) and the delay for them to arrive on the map is increased to 3 turns (up from instantaneous). They won’t scamper right away, so if you distance yourself enough from them they won’t activate by design. They will usually not be affected by Pod Increaser mods, and that’s for the better.

-= SUGGESTED MOD PAIRING =-
Failed Hacks increase Hack Defense instead of magically enhancing targets:
https://steamcommunity.com/sharedfiles/filedetails/?id=1561782546

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen