WMD City Razing

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Author: Scapeh

Last revision: 25 Oct, 2020 at 17:07 UTC (2)

File size: 18.43 KB

On Steam Workshop

Description:
WMD’s can now destroy cities on direct impact.

Updated & working with the latest patch

This includes improvements, wonders and districts. Everything is destroyed if the weapon hits the same tile as the City Centre. If the WMD hits any surrounding tiles, damage and pillaging behaviour is the same as normal, and the city will not be destroyed.

Updates:

New Update v2.0:
– The chance for a city to be razed during a nuclear strike can now be fully customised in advanced options when setting up a game. This is set at 100% chance by default, but other options can be chosen to your liking.
This is for people who want more randomisation in their games, in order to make nuclear wars even more tense.

Update: v1.5:
– New notification added when a player launches a Nuclear Attack, left clicking this will take the player to the location of the attack.

Changes in v1.4:
– The mod has been completely re-written. It now functions as it should all of the time. There shouldn’t be any crashes, and it will work in multiplayer; and even the AI will be able to raze cities with nukes.

Screenshots are using my Larger Mushroom Clouds mod.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.