Supply Limit and More

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Author: KWZ

Last revision: 18 Nov, 2019 at 22:34 UTC (1)

File size: 1.06 MB

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Description:

I got annoyed and bored microing 20 armies so decided to fix that wit this mod. I could field more units(from 700 now to 1500), but more armies to micro put me off from doing that and no I dont trust ai to do my micro. So the problem was that supply limit is too low to have 200k stacks. I turned that around by changing civilization supply limit modifier into base value and also territory value for early game convenience.
Playing as tribal nation seems as a huge disadvantage compared to republic or monachy. Problem here is that tribes cant advance in tech therefore they dont get increased supply limit from tech and civilization level. Solved this one by giving tribal governments 100% increased supply limit and tribesman 1 supply limit per pop.

I noticed that Rome while having over 1000 settlements has barely any forts. Just gave every city 2 fort levels and font map got painted.

Also did some changes to investments. Changed Military and Religious because they seemed not worth while investing in. Now makes for an appealing option.
I gave 2 trade routes to Oratory Investment because I noticed that many large nations had huge supplies of goods that they cant trade because of smaller number of nations left late game. I experienced that too, when there are no nations that can import and I produce tons of goods. Its sad to see goods sitting not being traded and since Oratory Investment is weighted so its picked almost always by ai, I fixed that.

Fortresses got buffed as well, because I noticed that ai and I can win sieges even at -36%. Usually that number is around 7% to -7% for some reason. Dont know if this is intentional or not. I am confused because eu4 has sieges that last around 50% before you can win.

Food cap modifications are just for fun and testing.

Changes:
1)Supply Limit:
Civilization now grants 1 supply instead of % value;
Tribesmen now grant 1 supply;
Tribal Governments now grant 100% increased supply limit;
Territory now grants 10 supply instead of 5;

2)Population Capacity:
Civilization now grants double pop cap (20 instead of 10 at 100 civilization);
Tribal Governments now grant increased pop cap ranging from 300 to 100%;
Provincial Military Investment now grants 2 pop cap per investment;

3)Buildings:
Farming Settlement now grants 100 to food capacity;
Fortress now grants 2 fort levels per fortress built and 5% increased fort defence;
City now grants 2 fort levels;
Metropolis now grants 4 fort levels;

4)Provincial Investments:
Military Investment now grants 2 pop cap, 5% pop output (from 4%) and 100 food cap (province loyalty bonus
removed);
Oratory Investment now grants 2 trade routes instead of 1;
Religious Investment now grants -0.5 local unrest, 1 to pop conversion and 1 to pop assimilation speeds (state
religion happiness removed).

NEW:
Combat width increased to 84.
Siege supply shortage, food shortage, water shortage, defender desertion now grant only 1 point towards siege progress. Siege breach now grant 3 points and max breaches now limited to 2 (from 1).

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Revisions:

Old revisions of this mod are available below. Click the link to download.