Fun with Ducats

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Author: Miritek

Last revision: 16 Jun, 2020 at 05:02 UTC (4)

File size: 172.03 KB

On Steam Workshop

Description:
Important

This is the new version of Fun with Ducats.

About

This mod lets you spend ducats to do a variety of things not allowed by the vanilla game. This mod doesn’t try to balance the game, only make it different and hopefully fun. Within the first month of gameplay an event will fire asking for mod difficulty cost and optional Subterfuge Actions. This choice is unique to the player and can be different from player to player in multiplayer. Lastly, using this mod is your choice and changes the dynamics of the game from the vanilla experience.
Remember, Fun with Ducats. 🙂

Game Version – 1.30.*.
Single Player – YES
Multiplayer – YES
Ironman – NO
Save Game Compatible – YES (Only with 1.30.* games)

Mod Difficulty Event Choice
  1. Low Cost – Options will be used frequently.
  2. Normal Cost – Options will be used strategically.
  3. High Cost – Options will be used rarely.
  4. Low Cost + Subterfuge Actions + Optional Bonus
  5. Normal Cost + Subterfuge Actions + Optional Bonus
  6. High Cost + Subterfuge Actions + Optional Bonus

Features
  • CORE – Newly Conquered Territory Provinces
  • Donate – Reduce War Exhaustion
  • Enlist – Foreign Army Manpower
  • Exchange – Monarch Points
  • Hire – Mercenary Generals
  • Invest – Economic Stability
  • Subterfuge – Actions
    • Inherit – Bastard Child
    • Bribe – Revolutionary Rebels to Attack Owner Captial
    • Incite – Rebels in Neighboring Countries
    • Incite – Rebels in Rival Countries
    • Pilfer – Ducats from Neighboring Countries
    • Pilfer – Ducats from Rival Countries
    • Expel – Religious Zeal in Owner/Subject Country
    • Change – Culture in Owner/Subject Provinces
    • Remove – Fort in Subject Provinces

Planned Features
  • Subterfuge – Actions
    • Extend – Governing Capacity

Recent Updates
[FIX] Change – Culture in Owner/Subject Provinces 1. Fixed a bug that doubled cost. [NEW] CORE – Newly Conquered Territory Provinces 1. Core conquered provinces at player’s 1k infantry location [REV] Change – Culture of Owner Provinces 1. Change culture at player’s 1k infantry location [REV] Expel – Religious Zeal in Owner/Subject Country 1. Removes religious zeal at player’s 1k infantry location [REV] Incite – Rebels in Neighboring Countries 1. Option now selects random province and random rebel type [REV] Incite – Rebels in Rival Countries 1. Option now selects random province and random rebel type
Previous Updates
[FIX] Change – Culture of Owner Provinces 1. Fixed Subterfuge Decision condition requirements [FIX] Inherit – Bastard Child 1. Monarch bonus range reduced [FIX] Incite – Rebels in Neighboring Countries 1. Rebel size based on current year 2. Rebel type spawn choice [FIX] Incite – Rebels in Rival Countries 1. Rebel size based on current year 2. Rebel type spawn choice [NEW] Change – Culture of Subject Provinces 1. Change culture in bulk or single subject province 2. Change culture at player’s 1k infantry location [NEW] Remove – Fort in Subject Provinces 1. Remove fort at player’s 1k infantry location [FIX] Enlist – Foreign Army Manpower 1. Increased cost [FIX] Change – Culture of Subject Provinces 1. Fixed on hover information [NEW] Pilfer – Ducats from Neighboring Countries 1. Pilfer amount is 5% of total yearly income [NEW] Pilfer – Ducats from Rival Countries 1. Pilfer amount is 10% of total yearly income [NEW] Optional Bonus 1. Can you crack the safe? Spoiler:Mouse Hover over safe codes

Known Issues

None

F.A.Q.

Q – Why do some provinces not show up under change culter?
A – Provinces must have zero separatism.
Q – Why do some options not show up when clicking subterfuge decision?
A – I left the decision as always valid so you can leave it at the top of the decision window. Also, changing culture, removing religious zeal, removing fort and coring all require you to have 1k infantry at the desired location. This gives more control to the player.
Q – Why can’t I use CORE – Newly Conquered Territory Provinces to make a full core?
A – This option only lets you purchase the first part of the 2-part coring process. To make a full core you need to spend admin points.

My other mods

Army Composition

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Revisions:

Old revisions of this mod are available below. Click the link to download.