[WotC] HK 416 Series
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!
This mod adds three HK 416 variants: the HK416 D, HK416 C, and the M27. Grenadiers can equip the M27, while soldiers and Skirmishers can equip both the HK416 D and HK416 C. The HK416s is part of Toadie2K’s NIArms mod for Arma 3[forums.bohemia.net], but fortunately the source assets are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)[creativecommons.org]!
This certainly wouldn’t been possible without her spending countless hours modeling and texturing the weapon! If financially possible, please consider supporting her on Patreon[www.patreon.com]!
Likewise, it took plenty of work to get this into the game, so if you do like what I’m doing and want to show some appreciation, please consider supporting me on Patreon[www.patreon.com]. Even a small amount would go a long way.
If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.
- Includes three variants of the HK416: HK416D, HK416C, and the M27.
- Custom Fire SFX!
- You can customize most aspects of the weapons, and even set them to never appear ever!
- Fully customizable with all attachment slots filled!
- Fire SFX might be too quiet as to not harm headphone users.
- SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG’s weapon ini file.
- There is no tint on the weapons at the moment. Will be done in a later update.
- Fix some bugs, if any.
- Port more stuff.
Q: I want the OG HK416D! Where is the OG HK416D?!
A: You’ll need Iridar’s Weapon Skin Replacer to replace the default attachments!
Go to <steam>/steamapps/common/workshop/268500/1922611188/Config/Weapon Skin Replacer/OG HK416, open Instructions.txt file, and follow the directions in the text file. If done right, the weapon should be replaced with the original HK 416 with proper upgrade paths.
Q: Does this work on a current save?
A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.
Q: Help? I can’t upgrade my weapons?
A: You buy the vanilla schematics to build the next tier.
Q: Is there weapons for all Tiers?
A: Yes, they should be available for all tiers
Q: Vanilla version?
A: Not really, no.
Model/Textures:
- Toadie2K for modeling and texturing the HK416s.
- E3245 for rigging and texturing all of the different variants and attachments.
- Magmacow. LICENSE[creativecommons.org].
- .vhs for the lovely mod thumbnail.
- Resistance Firearms by me.
- [WotC] CoD: MW4 – SAS Urban Uniforms by me.
- [WotC] Insurgency: Sandstorm :: Weapon Pack by me.
- [WotC] MGSV: TPP :: Enforcer + Battle Armors by me.
- [WotC] MGSV: TPP :: Diamond Dogs Uniforms by me.
- XOF in War of the Chosen by Spart117MC.
- [WotC] CoD4: MWR SAS Uniforms by Uncle Gunman, ported to WotC by me.
Release ver: 1.100:
- Cooked Assets to improve performance and compress assets.
- Removed Black Ops III – Shared Assets mod as a requirement.
Release ver: 1.000:
- Initial release of this mod.
Required items:
Click the title to search on this site.
[WotC] Resistance Firearms - Attachments — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.