Castle Bravo – WMD Nuke Overhaul

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Author: Scapeh

Last revision: 4 Mar, 2022 at 03:09 UTC (2)

File size: 6.14 MB

On Steam Workshop

Description:

– Updated for the NFP September Patch –

This mod adds a new WMD to the game – The Castle Bravo, unlocked with the Nuclear Device at the Manhattan Project.

Strike animations have been made a lot larger, as I feel the base game animations are not big enough.

This mod aims to change the power and balance of Nuclear Weapons by changing blast radius of the stronger weapons, as well as range, production cost, maintenance, and uranium cost – See changes below.

The AI can, and will build this weapon alongside the other weapons, if they have the tech and resources to do so – Tested alongside Real Strategy (AI) Mod.

CHANGES:

Castle Bravo:
– Added at Nuclear Fission
– Blast radius set to 2
– Range set to 30
– Fallout duration set to 15
– Maintenance set to 25
– Production cost set to 1000
– Uranium cost set to 20
– Uses Nuclear Device animations

Nuclear Device:
– Animations 3x Larger
– Range increased to 25 (Up from 14)
– Maintenance increased to 15 (Up from 14)

Thermonuclear Device:
– Animations 2x Larger
– Blast radius increased to 3 tiles (Up from 2 tiles)
– Range increased to 35 (Up from 15)
– Maintenance increased to 35 (Up from 16)
– Production cost increased to 1400 (Up from 1000)
– Uranium cost increased to 30 (Up from 20)

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.