AI can use any spell (+ Incarnate tweak)

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Author: Sombrero

Last revision: 15 Mar, 2019 at 13:09 UTC

File size: 26.62 KB

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Description:

[THIS MOD CAN BE USED ONLY WITH THE DEFINITIVE EDITION OF THE GAME, if you really want it for the Classic Edition I will make another version for it, thank you for your understanding]

[READ BEFORE USING]
If you intend to use this mod while using my other mod True Companions please make sure to place this mod below True Companions in your mod list or the summons will not be controlled by the AI as intended in combat. To recap: place AI can use any spell BELOW True Companions (for example True Companions = 1 and AI = 2).

THIS MOD CHANGES SLIGHTLY HOW INCARNATES WORK. In the base game incarnates’ elements are chosen based on where they are summoned (water if summoned in water and so on) similarly to totems. I removed that aspect of the summon meaning that now every incarnate has its base form when summoned and then needs to be infused with an element to have this element at all. This not only allows AI to use the spell at all (otherwise the AI can’t decide where to summon the incarnate and never summon it) on top of giving a real role for infusions spells making your summoner a better tactician. I may consider giving a slight stat boost to each elemental infusion to compensate for that based on feedback.

This mod lets the AI uses any basic spell in the game if the character controlled by the AI knows it.
This mod was first built as an addon to another mod I made called True Companions (link below) where you can set your ally characters to be controlled by the AI in combat.

The mod now also modifies Source Vampirism to be a spell usable only on enemies. This is mostly to solve the issue of the AI using the spell on Allies over and over juggling source points around like madmen.

Lastly please note that developers made some spells not usable by the AI for good reasons so this mod could create unexpected situations. Please report any gamebreaking issue caused by this mod if you face any. Overall I think the few spells that were outside of AI’s reach were mostly so that your characters could not use them when they are charmed by an enemy.

Link to my True Companion mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1519358037

You can now support me on Patreon : https://www.patreon.com/sombrerototo