Additional Ammo Types
Adds 8 new ammo types, all unlocked by research/autopsy.
they are all built in engineering, but (except micro, scramble and silvered) require elerium cores.
compact rounds that let you load more ammo at a time. especially useful for suppression-type classes.
it’s basically shredder, except from ammo. very handy, especially if you have mods that add heavily armoured foes.
debuffs both hit and crit chance – and unlike venom rounds, works on robots and biotroopers too.
didn’t luck out and get between the eyes? bring these to murderize the lost.
shut down shields and do bonus damage to psionic foes. bonus: spiffy purple FX.
shoot people, heal based on damage done. Ideal for soldiers that tend to get shot up, or expend health to use their abilities.
debuff all damage targets do, with a chance to also disable their weapon. particularily useful against rulers or ABA primes that get to shoot at you no matter how many doods you have ready to alpha.
shoot rockets. nuff said. they do reduce clip size tho, so make sure you’ve got some expanded mags to offset that.
there is a config setting to make the explosions less visually awesome, if you think it’s a bit much.
note: if clip size is reduced to 0 you won’t be able to fire at all. normally only an issue for boltcaster.
If there’s any you don’t want around, they can be set as unbuildable in the config.
Inventory icons for several rounds by: NeIVIesis