Improve relationships by Healing

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Author: Missile

Last revision: 28 Dec, 2019 at 14:46 UTC (1)

File size: 230.4 KB

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Description:

MODname:Fix Relation(Healing)EN
これは英語バージョンです。日本語版はこちら
https://steamcommunity.com/sharedfiles/filedetails/?id=1950237230&searchtext=

When you heal someone and save his life, I thought they should thank you more.
This mod modifies the relationship with them when healing is complete.

1. Have both a first aid kit and a robot repair kit. (not "or".regardless of their race )
2. Heal the NPC and complete it.
3. The first message is displayed.(Encourage, caring)
4. The second message is displayed with a certain probability, and the relationship improves. (1 point)

The chance of seeing the second message is 33% for small factions and 22% for large factions.
Factions with alliance events often have a 22% chance(HN,UC,Revel Farmer,Anti-Slaver,etc)

One treatment may improve the relationship between the two factions.
For example, treating UC also improves police relationships. The reverse is also true.
Treating man hunters will improve the relationship of slave traders as well as man hunters.
Conversely, treating slave traders does not improve the relationship of man hunters.

Most factions are included, including cannibals. However, some factions such as wild animals are not eligible.
Factions added by MOD are also not eligible.

Q.why do i need both a medkit and repair kit regardless of their race?
A.It is a specification of this game, not what I intended.
In the event "Complete Healing", having both items is the trigger.
It is somewhat unnatural, but could not be changed.
Only the item corresponding to the race is actually consumed.

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Revisions:

Old revisions of this mod are available below. Click the link to download.