Carbon Revolution

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Author: Skyrunner

Last revision: 4 Nov, 2019 at 04:04 UTC

File size: 786.43 KB

On Steam Workshop

Description:
Carbon Revolution

This mod adds more ways of getting and using our favorite molecule: CO2. Coal generators and natural gas generators are much less clean. On the flip side, CO2 can be removed from the air at an unprecendented rate, via plants and industrial processes, and you can even produce your own diamonds out of nothing but thin air. If you’re looking for a heftier penalty for using fossil fuels as well as better ways of dealing with pollution, look no further. The Carbon Revolution is here.

If you think the CO2 production isn’t enough, you can now configure the amount emitted from the Mod menu. Simply look for the Config button next to "Carbon Revolution." Configurable buildings include all fossil fuel generators, the Gas Range, and the Ethanol Distiller.

Tweaks

Coal Generator: Outputs 250 g/s (up from 20 g/s) CO2.

Natural Gas Generator: Outputs 140 g/s (up from 67.5 g/s) CO2.

Fertilizer Synthesizer: Outputs 30 g/s (up from 10 g/s) Natural Gas.

Slicksters: Slicksters now consume and produce twice as much.

New content

Bituminous Blossom: A new crop that consumes 125kg of hot (60 C to 125 C) CO2 over a 4 day growth period (effectively 52 g/s), and produces 100kg of Coal. The Coal Nodule, its seed, can be produced at a Kiln from 100kg Coal and one Bristle Blossom Seed.

Smokestalk: A new crop that consumes 1250kg of very hot (140 to 300 C) CO2 over a 4 day growth period (effectively 520 g/s), and produces four Smokey Cores, which can each be processed in a Rock Crusher for a total of 1000 kg of Coal (250 kg/Core). The Smokey Core is also the seed of the Smokestalk, and can be produced in a Kiln with 400kg Refined Carbon, 100kg Diamond, and 1 Carbon Nodule.

CO2 Crystallizer: Higher powered version of the CO2 Skimmer. Unlocked with Catalytics, and consumes 360 W, 5 g/s Lime and 1 kg/s CO2. It also has twice the range of the Skimmer. It produces Refined Carbon and does not need a water input. Built with Refined Metals.

CFB Generator: Lategame power source. Consumes 1 kg/s Refined Carbon and generates 2000 W, but also produces 80 kDTU/s. It can only be built with Ceramic and has an overheat temperature of 75 C, making it a challenge to keep it cool enough to continue generating power. It also generates 250 g/s CO2.

Diamond synthesis: The Molecular Forge can transform 100 kg of Refined Carbon into 100 kg of Diamond at a steep price cost.

Carbon Revolution is compatible with Piped Output!

Updates

2019-11-03 v1.3.4: Fix PLib clobbering
2019-10-24 v1.3.3: Restart on Update properly applied.
2019-10-22 v1.3.2: Fix bug where Petrol Generator refuses to Piped Output its outputs. Thank you Yaslana for reporting this bug.
2019-10-21 v1.3.1: Fix bug where Nat Gas gen couldn’t be set to less than 1 kg/s CO2 output.

2019-10-20 v1.3.0: Add Option menu to configure CO2 output by buildings.

2019-10-13 v1.2.0: Fix bug where plants won’t consume CO2. Rename Coalplant to Bituminous Blossom, added Smokestalk that lives at a much higher temperature and eats much more CO2.

2019-10-10 v1.1.0: Fix Natural Gas Generator leaking Polluted Water with Piped Outputs installed.

Issues

If you encounter any issues with the mod, please open an issue on the Github repository[github.com]. I do not guarantee that I will act on any reports made through Steam Comments. If you do not provide steps to reproducing the issue, the issue will likely not be acted on.

Thanks

Thank you so much to Peter Han and PLib. If you’re making a mod, I highly recommend checking it out. It has so many convenience and interop features. If you’re adding compatibility patches for other mods, implementing custom lights or even just adding an options menu, PLib has your back.

Thanks Neersighted and Annie for the plentiful moral support.

Patreon

If you enjoy my mods and want to show your appreciation, consider donating to myPatreon[www.patreon.com].