Havie Improved Skill Trees – Wu Kingdaissance Add-on

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Authors: Havie, woodhawk109

Last revision: 15 Dec, 2021 at 00:21 UTC (16)

File size: 2.17 GB

On Steam Workshop

Description:

*NOTE: ROMANCE MODE ONLY*
Chinese Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2009174214
Korean Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=1937206464&searchtext=

MTU/TUP version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2474373519&searchtext=

Updated to work with patch 1.7.0

IMPORTANT: Not compatible with All Faction Playable mod

Load Order:

<Havie Skill Tree – Wu Kingdaissance Add-on>
<All other mods>
<WDG – Wuking Patch>
<WDG – We’re Different General>
<Radious Wu Kingdaissance Patches>
<Wu Kingdaissance English patch/add-ons/etc.>
<Wu Kingdaissance original>
<Radious mods>

WHAT IS THIS?

To keep it short, this is an expanded skill tree mod that adds in extra skill nodes to all general skill trees, especially those from Wu Kingdaissance. Focused on fun new play styles, depths in customizing your heroes and flashiness with fantasy-like effects akin to Warhammer’s spells.

Long version:

This is an alternate version of Havie’s Improved skill trees for compatibility with the great mod Wu_Kingdaissance. This mod has about ~400 more skills and abilities than Havie’s original ones. The visions for the two mods have diverged to become two entirely different beasts.

Havie’s original skill mod tried to retain a "vanilla" feel, while this mod is basically an overhaul to make heroes’ abilities more fun and flashy, with more interesting mechanics (area bombardments, buff/debuff that affect allies and enemies, skills that begins as debuff but turns into buff with the right conditions, abilities that can "cleanse" and remove status effects like berserk, etc.)

It’s also not a "turn every hero is a one man army" type of mod, as skills and abilities were designed and constantly refined to be somewhat balanced. As this is a Work in Progress, abilities will be rebalanced and adjusted as I see fit

The mod also utilizes the abilities from Dynasty mode. Now skills like Seismic Slam, Sweeping Arc, Blood Rush, etc. are incorporated into the generals’ skill tree in an organic manner. Making the act of controlling your generals in battle a lot more fun and involved

EXPANDED SKILL TREES

Every general has expanded skill tree, consisting of all new skills from Havie Improved Skill trees as well as original ones made by myself

NEW UNIQUE ABILITIES

Over 400 new abilities, many are shared and many more are unique to certain characters. These range from the simple rally buff, silence debuff to the more extraordinary Warhammer 2’s spell casting with explosions, shockwaves and magical arrow rains. These skills add in new ways to build your generals and armies as well as give the heroes in this game a lot more personalities and unique play styles.

Over 130+ new semi unique heroes with unique portraits to spice up your game-world

TIER 2 ADMINISTRATIVE/MILITARY SKILLS

All admin passive buffs skills now have 2 levels to them. By investing another skill point on the same node, you can gain even more bonus for that specific skill. This provides more interesting depths when deciding which skill to take when leveling up, as you can really specialize your heroes into a specific role

DIVERSE GENERICS

Generic have 12 variants of their skill trees per class (YTR has 4 variants per class).
So that is 72 possible different generic skill trees ((6 Han + 6 Bandits ) x 5 + 12 YTR trees) that you can come across among the generic heroes. If you are playing with Wu Kingdaissance, the concubine classes have an additional 15 variants total on the skill trees, offering even more variety and choices.

This means that every generic that you picked up in the pool will no longer have the same skill tree but just different starting point, now that "Bandit" champion might be built and play differently from his "Farmer" twin.

Generics are now "like a box of chocolate, you’ll never know what you’re gonna get!"

OTHER CHANGES

Max Level is now 20, Wuxing attributes maxed out at 300
After level 7, your characters will gain 2 skill point at every other level.

RECOMMENDED MODS TO RUN WITH THIS

Havie Guanxi events – https://steamcommunity.com/sharedfiles/filedetails/?id=1811539767
*Note: don’t download the required mods, just subscribe to Guanxi

Catch em’ All
https://steamcommunity.com/sharedfiles/filedetails/?id=1801321246

WDG (for more accurate 3D models of semi-unique characters like Chen Dao, Jian Yong etc.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1904224644&searchtext=wdg

Wuxing Matters More Than Weapons
https://steamcommunity.com/sharedfiles/filedetails/?id=2087618546

The Gathering: Characters
https://steamcommunity.com/sharedfiles/filedetails/?id=2452718311

Character Biographies:
https://steamcommunity.com/sharedfiles/filedetails/?id=2035722492

Alternate Character Portraits
https://steamcommunity.com/sharedfiles/filedetails/?id=2331002377&searchtext=christmas

NOT COMPATIBLE

Havie’s original improved skill tree

Any mod that modifies max level for characters

Any mod that adds new skills

Please load this mod above Wu_Kingdaissance and its other patches.

FAQ’s

Q: MTU?
A: Not on my mind. Anyone can try to make a patch for it though, no need to ask me.

Q: Radious?
A: Partially, the mod can be played with Radious but game balance will be way off. Do so at your own risk.

Q: With the new skills, certain characters are really overpowered….
A: I do try my best to keep them from being too strong but I’m only one guy, so please report any builds that you find can break the game’s balance.

Q: Can I make a translation of this mod?
A: Yes

Q: Can I make a patch for *insert overhaul mod* here?
A: Yes

CREDITS

With permission and full credits to Havie and illustratornoob for his skill icons
Kim Guel for his Puzzle illustration
And the entirety of the Wu Kingdaissance team
Liza Maslenkova – the talented artist behind Dong Bai and Wang Yi’s portraits: https://www.fiverr.com/liza_maslenkova