[WOTC] Raider Faction: Cerberus

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Authors: Jblade35, NightNinja54, RealityMachina, Cavily, Lord_Poncho57

Last revision: 19 Dec, 2020 at 22:31 UTC (6)

File size: 82.94 KB

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Description:

The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces Cerberus as a Raider Faction

Cerberus will enter the field as a third party attacking both XCOM and ADVENT alike. Their motivations are their own.

New Content
  • New Cerberus Raider Faction: The faction is made up of several Cerberus units each with their own combat style. They will fight in combat encounters signaled by the Cerberus Incursion SITREP.
  • New Cerberus Base: Cerberus will have their own base of operations to assault if coupled the Raider Faction Bases mod.

Additional Details

This should seamlessly integrate into a current or new campaign. Please subscribe to the necessary Cerberus Unit mods.

I highly recommend using RedDobe’s mods to greatly increase raider faction immersion:

  • Strategic Spawning – Raiders will spawn at various parts of the map as opposed to the middle of the map on top of the objective.
  • AI to AI Activations – Raiders will begin combat ADVENT or Lost forces without requiring activation by XCOM units.

Full Credits
  • RealityMachina: Designed and programmed all original raider faction content
  • Jblade35: Porting voicepack for XCOM integration
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

FAQ (RealityMachina)

The game froze when it went to Cerberus’ turn!
You didn’t have the highlander installed. Please install it.

The mission ended when there were still some of these enemies left?
Enemies retreat once XCOM has completed the objective and eliminated ADVENT threats.

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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