[WOTC] Cerberus Centurion

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Authors: Jblade35, NightNinja54, Cavily, Lord_Poncho57

Last revision: 21 Nov, 2020 at 17:43 UTC (1)

File size: 69.66 MB

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Description:

The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Centurion

The Cerberus Centurion is a new enemy that joins the fight against XCOM. The unit uses a custom Cerberus Voice Pack, M96 Mattock, and Cerberus Centurion Armor.

New Content
  • New Enemy: The Cerberus Centurion will appear in the game as a traditional enemy functioning similarly to the ADVENT Officer.
  • New Research and Proving Ground Projects: The Cerberus Centurion can be autopsied, leading to the proving ground development of Cerberus-engineered armor.
  • New Armor: XCOM will be able to drop into battle weilding Cerberus Centurion Armor. This set of armor functions similiarly by default to Predator Armor. However, its stats are fully customizable.

To use the Cerberus Raider Faction, subscribe to this supplemental mod.

If you would like the Cerberus Centurion to replace the Advent Officer, subscribe to this supplemental mod.

Additional Details

This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.

The Cerberus Trooper, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit’s loot according to the base counterpart, subscribe to this supplemental mod.

Full Credits
  • Jblade35: Porting voicepack for XCOM integration
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Revisions:

Old revisions of this mod are available below. Click the link to download.