Chronicles of Omniluxia [Alpha Test]

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Authors: Xangelo7, MrAdrianPL, MisterDiego27

Last revision: 26 Jan, 2020 at 03:56 UTC (2)

File size: 2.1 GB

On Steam Workshop

Description:


*If you like this mod, please RATE IT UP!*

Welcome in the Chronicles of Omniluxia world, we are happy to invite you to play alpha of our mod.
Which currently offers vast world full of new nations, as mod is currently in alpha please be forgiving there’s lot of content that we planed to introduce but as it comes to everything problems tends to happen.

Currently our mod introduces world we made from scratch and we plan to develop it further in future.
Map features about 3k of playable provinces and we have plans to introduce whole new continent in some later updates.
The world we shaped was intentionally similar in some ways to our own more in the ethno-historical sense than geographical. We planed world that way to make it felt familiar and we inspired ourselfs with existing fantasy’s. So in some ways it may resemble Warhammer fantasy world, although its far apart from dark fantasy theme.

Mod features many new interesting mechanics mainly for the government’s right now.
Devastation and prosperity which works similar way like in other PDX titles that have this system like CK2 and EU4
Monarchies have feudal mechanics and their own councils that grants various buffs.
Empires will have to deal with request of various governors.
Tribes can now grant elder seats that will allow to smith your tribe to current needs.
Steppe hordes will have authority mechanic which will make weak rulers unable to hold the lead.
Merchant republics will have new unique election system that features 5 years elections within 10 years term where leader can choose their successor. In addition merchant republics have trade post mechanic that allows them to boost economics of a region and take great profit of that.
Berserker tribes of north will have rage mechanics that make them devastating to deal with but introduces new problems with playing them

In few weeks we plan to introduce more flavor to the mod since it currently lacks this most. We are planing to make magic system and we currently done some major part of spell casting itself. In our plans we had idea to make mechanic for every race although, that will take lots of time and who knows when we will be able to introduce this all.

We searching for anyone willing to help with events writing and balancing mod mechanics.

Discord: https://discord.gg/RU2fZ2K

Want to help?

The easiest thing anyone can do is to simply play the mod and give some feedback! Any feedback is greatly appreciated and I also really hope you enjoy the mod!

Primarily looking for:
– Province names, Nation names ideas
– 2D artists for UI related Icons, from smaller building icons to larger Religious Tradition-like images to beautifying background images
– linguistics, Wordbuilding experts
– Event writers for flavor events or or whatever else.
-writers
If you are interested just send me or MrAdrianPL a message on Discord

I really hope you enjoy this release that has had massive effort behind it! The mod will continue to grow and I am very determined to finish this massive Fantasy world!

Other credit to:

-MrAdrianPL the team lead for the most of the unit models, wip mechanics
-MisterDiego27 for the icons, textures, flags
-POT for some of the icons
-Pancaked_Src & AlthauSanafu for the linguistic names, WiP
-[REDi]1R CAPT Owlcoholic [A,D] for some of the Portrait general helmets models and elf ears from there LOTR I:R team
-MattTheLegoman for the Graphical gfx buildings and His Viking icons
-anoldretiredelephant for his Mongolia Tagme icons

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Revisions:

Old revisions of this mod are available below. Click the link to download.