Expanded Experience

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Author: Reggie

Last revision: 19 Dec, 2019 at 15:31 UTC

File size: 12.29 KB

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Description:

While underway, The Encampment Training, Harbor Shipping (Re-named to Harbor Patrols), and newly added Aviation Training projects grant experience to units of the appropriate domain (land, sea, or air) stationed on the respective district tile.

The Encampment Training project provides 3 XP per turn to the military land unit stationed in the city’s encampment, +1 for each barracks, stable, armory in the city. It has also been changed to provide a small amount of culture each turn (half as much as the Theater Square Performances project) instead of gold.

The Harbor Patrols project provides 3 XP per turn to the naval stationed in the city’s harbor, +1 for each lighthouse, shipyard, and seaport in the city. The amount of gold is provides per turn is now half as much as the Commercial Hub Investments project.

The Aviation Training project provides 2 XP per turn to all aircraft stationed in the city’s Aerodrome; Aerodrome buildings increase the number of aircraft that the aerodrome can house and so increase the number of aircraft that can benefit from the project. It provides a small amount of science while active (half as much as the Campus Research Grants project) and great general points when finished.

The AI cannot understand keeping its units in the districts to receive the benefit, so instead, the Encampment Training and Harbor Patrols projects provide 1 XP per turn to all off the AI player’s units while active. The Aviation Training project works the same for the AI as it does for the player.

Light Cavalry, Naval Raider and Recon units earn 3 XP each time they pillage an enemy tile.

Aircraft Carriers earn half of all experience earned by the aircraft they are carrying.