[WOTC] Skirmisher Reloaded

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Author: KimKast

Last revision: 20 Jan, 2020 at 14:45 UTC

File size: 431.1 KB

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Description:

Skirmisher has unique hit and run combat style that reward their risky positioning. but they had too many restrictions about using them – ability charges (Interrupt, etc.), and trigger limit (Reflex, etc.). So I reworked many Skirmisher perks and add some new abilities focused on improving their defensive side and ability to critical hit. also I modified magazine size of bullpup arsenal – from 3 to 4.

Here is the ability table.

Hussar
Judge
Tactician
XCOM
Squaddie
Total Combat
intergrated with Marauder
Justice
No Change
Skirmisher Grapple
No Change
Corporal
Reflex
Now triggered once per turn.
Reckoning
No Change
Skirmisher Return Fire
Now fires up to 3 times per turn
Lightning Reflex
Sergeant
Interrupt
In addition to its original effect, stuns target for 1 action. 3-turn cooldown.
Wrath
Now deals +2 extra damage
Zero In
grant +5 aim and +10 crit chance bonuses on each attack, removes at the End Of Turn.
Tactical Rigging
Lieutenant
Full Throttle
Immediately get 1 move action point. 6-turn cooldown.
Whiplash
Add 2 crit damage and +10 crit chance. 5-turn cooldown
Blast Padding
Captain
Bullet Time
Enemy suffers -50 crit chance against Skirmisher, and reduce graze damage by 3
Retribution
No Change
Waylay
No Change
Volatile Mix
Major
Manual Override
Lower all ability cooldowns to 1. free action, 6-turn cooldown
Judgement
Apply chance slightly changed. (10%~33%)
Optimization
Reaction fires can crit hit, and gain Zero In bonuses earned at last turn.
Deep Pockets
Items have additional +1 charge. (except one-time uses)
Colonel
Battlelord
Reaction limit removed, and gain 2 action points after each enemy action.
all ability cooldowns reduced by 1 when attacked while under the effects of Battlelord.
Tuning
Bullpup gain +1 extra damage and +4 clipsize.
Ripjack gain +1 extra damage and +20 crit chance.
Shot Grouping
Missed shot deals 2 damage.
GTS
Parkour
Guaranteed to take a run-and-gun action point after first move of the turn.

All variable can be changed in configuration file.

This mod works mid-campaign, but only new recruit will. If you want rebuild your old soldier, use [WOTC] Additional Soldier Console Commands and RebuildSelectedSoldiersClass console command.

To-Do Lists
Interrupt’s visual effect – at this moment, it does not indicate enemy loses action point.

Known Issue
Nothing at this moment.
I hope there are no critical problems.

Compatibility
It doesn’t override any classes, so it is theoretically compatible everything.
But if you use another mod that uses skirmisher’s perk, it could work as unintentional way.

Credits and Thanks
Thanks to ReallityMachina and chrdr52723 and Udaya, I mostly inspired from their work.
(Skirmisher Rebalance and Hero Rebalance – Skirmisher, and [WOTC] Critical Skirmishing)
Thanks to shiremct, I looked up his Fire Discipline from Proficiency Class Pack when i try to build Tuning ability.
And Thanks to Iridar and Bountygiver, for kindly answering my questions .

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