MOCX Class: Zealot
Adds a MOCX equivalent to Templars. Effectively a demonstration mod of how to make this kind of thing on your own with the backend changes I did to the MOCX Initiative mod.
Their skillset is…well, basically take a look at what a standard Templar has available to them, they basically have 90% of that. There’s a *couple* abilities I took out because I felt it would be way too unfun to try fighting against, or because I didn’t think I could make them work for the AI as well (They got a reworked version of channel, for instance), but I mean only a couple.
Rend? Yep, they don’t miss with their melee strikes like normal Templars. They get Volt too.
Parry? Got that too.
Deflect and Reflect? They can grab that when they level up.
Ionic Storm? Ain’t nothing stopping them from completely ruining your day if you let them build up enough focus.
Invert? Yeah this is just as annoying as it sounds if you’ve played the ADVENT Psi Commandos mod. If you haven’t, then, well, this means a Zealot can suddenly switch out positions with one of your squad members and still have an action to act.
And yeah, they can get some of the side perks like fortress or bladestorm.
Have fun! And yes this works with currently progressing games: class additions will work automatically as MOCX recruits and trains personnel every month.