Wandering Squads – Recruits

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Author: zartury

Last revision: 10 Apr, 2020 at 22:43 UTC (3)

File size: 5.78 MB

On Steam Workshop

Description:

Creates spawnable recruits for almost every region in the game. The recruits spawned are now related to the faction that inhabits that region. Therefore, recruits will not be found in places where no one inhabits.

Skeletons are predominantly found in Deadlands, Floodlands and Obedience, besides other areas like Swamper territory, Empire territory and Tech Hunter territories.

Humans are found anywhere there are human settlements, so excluding Vain and Shek territories. Tthe factions they come from are based on the area they are found wandering in, so Deadcats are usually found up north, Holy Nations in Hidden Forest and Holy Nation territories, Empire in The Hook and Empire, and so on.

Sheks are predominantly found in Spider Plains and Stenn Desert, but you can find them also in the Empire territory and Tech Hunter territories.

Hivers are predominantly found in Vain, but you can find them also in the Empire territory and Tech Hunter territories.

Spawn Rates:

5% for all areas where villages/towns are found in.

Link for those who wish to modify the mod to their liking:

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889

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Required items:

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Wandering Squads Spawn "Engine"Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.