MK1212 – 4 Turns per year – Complete Edition

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Author: Maska_zgz

Last revision: 29 Feb, 2020 at 12:37 UTC (3)

File size: 8.06 MB

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Description:

Since I didn’t find any complete mod that allowed me to play this magnificent mod with 4 turns per year, I decided to create one myself. I call it "Complete Edition", because I have reviewed all the mod files, including scripts and events. I have played without problems a very advanced campaign, and all events have occurred on their exact date.

It is not compatible with saved games. It is necessary to start a new one.

This is what has been changed:

Mechanics such as the followings:
Time between papal missions.
Duration of each Pope in office.
Start date and end date of the Crusades.
More time to join and perform Crusades!
Mechanics of population growth and population losses according to sieges, raiding, famines, etc.
Time needed to annex a vassal.
Time between repetable missions.

Scripts of all kinds.
Events, missions and specific objectives of the different factions.
Mongol invasion on its correct date.
Timurid invasion on its correct date.

Pre-set weather changes.
Dilemmas, missions and generic events. Also the duration of the effects of the rewards of these events.
Normal pests and large pests (events).
Cost in turns of the technologies.

Something else that may have changed, but don’t remember…

The economy, movement, recruiting and construction turns remain the same, since they fit very well, in general, with what I think is a good mix of reality and playability.

It is fully compatible with Bran’s AI mods, since I am using the startpos.esf of this mod.

In the future, I plan to make it compatible with the mod "Medieval Kingdoms 1212 AD Submod T2 / T3 Units" by Philip Gregory, when this mod is completed.

For proper operation of the mod, it is necessary to install all the required items that I just put in the list on the right, and you need to load them in that exact order. In addition, I strongly advise also to use the battle AI mod of BRAN and the music mod of MK 1212. With this mods together, I think the game is incredible. These are the links:

New Bran Battle AI: https://steamcommunity.com/sharedfiles/filedetails/?id=1970248844

Medieval Kingdoms 1212 AD Music: https://steamcommunity.com/sharedfiles/filedetails/?id=1582067661&searchtext=music

The correct load order of the mods would be:

MK1212 – 4 Turns per year – Complete Edition
Bran_MK1212_Battle_AI (Optional but highly recommended)
Bran_MK1212_Campaign_AI
Medieval Kingdoms 1212 AD Scripts
Medieval Kingdoms 1212 AD Base Pack – Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.v2
Medieval Kingdoms 1212 AD Models Pack 2
Medieval Kingdoms 1212 AD Models Pack 3
Medieval Kingdoms 1212 AD Models Pack 4
Medieval Kingdoms 1212 AD Models Pack 5
Medieval Kingdoms 1212 AD Models Pack 6
Medieval Kingdoms 1212 AD Music (Optional but highly recommended)

I hope you enjoy this mod as I enjoy it. If there is any problem, or someone discovers that it is necessary to change something else, please inform me.

All credits to the creators of this incredible mod. Thank you very much for making it happen.

PD:

I am currently working from scratch on a new project for MK 1212, recovering a function that I loved from Attila and has been lost with the mod.

This function is closely related to playing 4 turn per year, and I think most people will love it. Once I have recovered the function, I will improve it in some aspects. So, really, 4 turns per year can be played perfectly.

However, I will continue to respond and update this mod when necessary.