RimTraits – Medieval Talents
This Medieval trait mod adds 35 traits defining a pawn’s talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits.
This mod operates on the premise that skills don’t equate to talent, and talent doesn’t necessarily translate to passion.
You could really love doing something but you could still suck at it. And likewise, you can have talent with something but you’re not necessarily passionate about them. These traits also give additional Temperature, Mood, Mental Break and Pain Tolerance buff to compensate for the lack of technology during medieval times, and to represent people’s ability to face hardships during less civilized ages.
Features:
- 35 Traits (Guaranteed spawn – 1 per pawn)
Recommended Mods:
- Medieval Overhaul
– De facto mod for Medieval games. - Medieval Empire Overhaul
– Requires Medieval Overhaul. Changes Empire faction from Spacer to Medieval. - RimFantasy – Medieval Overhaul Edition
– Core mod for RimFantasy. Adds various gem-based magical furniture and weapons. Requires Medieval Overhaul. - RimFantasy – House Doyle
– Official RimFantasy AddOn. Adds player craftable house armor plus a new line of Arcane Weapons. - RimTraits – Medieval Talents
- RimTraits – General Traits
- RimTraits – Vanilla Trait Colours
- DLC Mechanics Patch
- Milkshakes – Digital Deluxe Edition
- Tweaks Galore
- RimHUD
- Guard For Me
Mod Compatibility:
- [Minor Conflict] May conflict with mods that changes trait colour based on commonality.
Balance:
Balance feedbacks are appreciated, please do however bear in mind that this mod is balanced around larger colonies (35-80 colonists) that are limited to Medieval-level technologies.
Click here to join us on the Community Discord![discord.gg]
- SirLalaPyon for their amazing, high-quality vanilla styled art.
- Taranchuk for their C# wizardry.
- Mascot inspired and based on Geneforge by Spiderweb Software (Go play the series, it’s great).
(CC BY-NC-ND 4.0)
v2.1
- [RimWorld 1.4] RimWorld 1.4 Ready.