ACE Armours

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Author: Dub

Last revision: 7 Oct, 2019 at 12:33 UTC

File size: 1.81 MB

On Steam Workshop

Description:

NOTE: This mod now has a core mod which adds added functionality such as a button toggle to allow you to control what armours your hearthlings wear. Get it here!

What does this mod do?

This mod serves as an expansion on the selection of armours in the game with ACE enabled, in an attempt at diversifying your town and/or your soldiers.

The mod currently adds:
– 4 sets of colour variants of all Ascendancy Armours (Blue, Red, Green & Purple), plus 1 set of colour variants for Rayya’s Children armours (Black) & 1 set of colour variants for Northern Alliance armours (Blue).
– A brand new leather archer outfit for all three kingdoms, adapted to ACE’s new RC and NA armours, plus the four colour variants for Ascendancy, black for Rayya’s Children and blue for Northern Alliance.
– Brand new Varanus & Zilla Armours, offering archer armour progression and giving a use to those nearly useless Varanus & Zilla skins.The Varanus version in particular supports a desert variant in the form of Bonehide Varani, and the Archipelago biome in the form of Shark Varani. The mod also adds the Tundra Varanus variant for the Arctic biome, with matching Varanus armour to go with it. To also increase the availability of Zilla skin, this mod adds epic zilla raids where you fight more than one Zilla in a single raid.
– A new set of Cleric armours in Bronze, Iron & Steel, available for all three vanilla kingdoms and including colour variants for Rayya’s Children & Northern Alliance, for those who believe their clerics should be able to wear metal armours. Merges seamlessly with Cleric Combat‘s equipment.
– Northern Alliance horned variants to their metal helmets, for those who want to fantasy-roleplay vikings by adding horns to them (I know it’s ahistorical, but it’s ♥♥♥♥ing cool).
– A complete remake of Orc footmen armours in red, as blue never made much sense to me. (Note that this mod only adds the Steel helm orc variant. For helmets for tiers outside of the final one, see the Orc & Amberstone Job Expansion mod.)
-10 armour variant toggles (9 archers, 5 clerics and 8 footman & knight toggles) to match with the new armour toggle buttons from ACE Armours Core.

Requires the Authorized Community Expansion to function. Get it here!

Future plans:

-Amberstone archer outfits.
-Cleric hoods, preferrably in different colour variants.
-White armour variants for Rayya’s Children.
-Buffs for the new armours, in particular Cleric & Archer variants.

Known issues:

-Beards clip through archer hoods.

Thanks to:

Many thanks to the ACE Team on the Discord, including people such as BrunoSupremo, Wouter, Dani & Findersword, as I have pestered them with many of the issues associated with making your first Stonehearth mod, as well as their (& Radiant’s) amazing models which I have based several of my models off of. Also, the mod Armis Maximus for sparking my desire to introduce more armours to ACE.

Enjoy!

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Authorized Community Expansion (ACE)Steam Workshop