Para Bellum – Combat

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Author: AveMetal

Last revision: 21 Sep, 2023 at 19:35 UTC (11)

File size: 48.69 MB

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Description:
Si vis pacem, para bellum.

If you want peace, prepare for war.

This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience.

Para Bellum – Steam group
Para Bellum – Discord server[discord.gg]
Para Bellum – Official Mods Collection
Para Bellum submods & Compatible mods
FAQ for Para Bellum

Para Bellum – Combat

Adaptation of Ancient Combat Mod designed to work better in conjunction with Para Bellum Units pack. For this purpose this version adds some extras like more formations, custom spacing between the different units, more differentiated abilities between the Hellenic line troops for a wider tactical variety, including new animations for hoplites and phalanx, like holding their spear overarm.

Also includes all the original Ancient Combat Mod features. Click -> to see all the details in the original description. Briefly:
-Matched combat reworked to avoid disrupted formations but also including a wide variety of kill animations and improved charges.
-Reworked morale and fatigue systems for longer and more dynamic battles.
-Tweaked weapons damage and armour values, to better represent the combat of this period.
-Adjusted projectiles and ships physics.

Installation instructions

Subscribe and place the different parts of the mod in alphabetical order in the Mod Manager:

1. Para Bellum – Campaign (includes specific instructions and translation files)
2. Para Bellum – Combat
3. Para Bellum – Effects (includes specific instructions)
4. Para Bellum – Factions
5. Para Bellum – Interface
6. Para Bellum – Population (includes specific instructions)
7. Para Bellum – Units (requires the other Para Bellum – Units parts)
8. Para Bellum – Units II (requires the other Para Bellum – Units parts)
9. Para Bellum – Units III (requires the other Para Bellum – Units parts)
10. Para Bellum – Weather (includes specific instructions)

Though I recommend to use all the modules together, they can work separately so you can apply what you want, but keeping the order regardless of the number of subscribed parts.

Compatibility

– Save game and compatibility with other mods will depend on each case: The Campaign module should work with vanilla saved games and non-campaign mods, and unlikely with big overhauls. The Factions part is incompatible with any mod that changes the startpos file. The rest of the parts should be compatible with non campaign/big overhauls mods, and the Weather and the Effects even with these. In any case, as there are many possible combinations, the best and fastest way to know is to try it by yourself.

– Multiplayer compatibility only if both players have exactly the same contents (mods and/or GEMFX installed and subscribed).

– Compatible with all DLC campaigns and contents.

– Ancestral Update (Patch 20) compatible.

Credits and acknowledgments

This mod would have not been possible without the modders who very kindly gave me permission to use their terrific content in this project. My sincerest thanks and appreciation of incredible hours of hard work and dedication, goes to:

ToonTotalWar – phalangite animations: Wars of the Gods


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Support

If you appreciate my mods, you can support my developments at:

[ko-fi.com]