Lost in the Ashlands.

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Author: Boron

Last revision: 15 Mar, 2020 at 01:23 UTC

File size: 145.22 MB

On Steam Workshop

Description:
What is this?

I wanted actual wars between major factions; dynamic, highly-replayable quests; involved and in-depth new game starts; random encounters; and lots of good stuff. Eventually that drove me to this.

Faction Wars.

The United Cities, Shek Kingdom, and Holy Nation are at each others’ throats!

Features

  • Factions will launch assault and defence raids against other cities and fortresses. Factions can sometimes call reinforcements.
  • Factions have a unique pool of generals to choose from, that are varied between games. These generals have their own personalities and make their own decisions.
  • The fates of faction leaders and generals are crucial to the war effort.
  • You can join the Shek or the United Cities as a mercenary.
  • The more you get involved with the wars, the faster they progress.

Coming Soon

  • Mercenary assignment for the Holy Nation.
  • Factions will go between periods of action and latency, where they don’t launch assaults.
  • Counter-assaults that trigger when an army reaches a city.
  • Extensive dialogue trees for interaction between generals and the player.
  • Rescue assaults.

Coming Later

  • Factions will conquer towns and adapt their strategies accordingly.
  • Extensive override trees. You will see the scars of the war as it progresses.
  • Surprise assaults, revolts, and uprisings.
  • Minor faction raids.

New Game Starts.

Start afresh with a different story each time.

Features

  • Four scenarios with a twist. Be a pit fighter, an inmate, a betrayed outlaw or a fugitive.
  • Each new game start comes with its own unique questline. Choose to get involved, or don’t – but it might come back to haunt you.
  • To keep the red formatting of your character name, fill in the name before deleting the brackets.

Coming Soon

  • Existing starts will be expanded and fully-implemented.
  • Quests will react and adapt if your ‘main’ character dies.

Coming Later

  • More new game starts, more twists, more unique quests.
  • Unique NPC quests. Hamut will find his wife, one day.

Dynamic Quests.

React to the world reacting around you.

Coming Soon

  • Freelance Bootstraps. Join a party of roaming adventurers ’till you learn the ropes.
  • Plight of the Farmer. Farming villages are in trouble. Maybe it’s bandits. Maybe it’s cannibals. Maybe it’s Maybelline something else.
  • Protection Racket. Bandits extorting a fee from a wayward barman. Intervene however you like.
  • Smugglin’…. Smugglin’.

Coming Later

  • Caravan Troubles.
  • The Rebellion.
  • The Coup.
  • The Inqusition.

And more!

Secrets, characters, random encounters, recruits.
It’s up to you to find them.

Special Note on Importing.
  • When you import, resetting faction relations will cause a few minor problems. For this, a debug character is being added. The variables affected are necessary for the factions to launch assaults against each other, and in some cases, the new game quests. It’s probably easier not to reset your faction relations.
  • Some quests may no longer be active if you import and reset faction relations.
  • Resetting dead NPCs will effectively reset the war effort to its default.
  • Importing, unfortunately, resets dialogue to its default. This won’t cause many issues, but it will make some NPCs forget you.

For the best experience, try and avoid importing and resetting your faction relations. Dead NPCs are up to you, but they will revert to the start of the war.

Will this work with mod X?
  • Until the override matrix is fully-implemented and unlocked, compatibility won’t be a huge issue.
  • Features like faction wars should trigger regardless of where you put Ashlands in the load order.
  • The wars will work better the lower in your load order Ashlands is. This is in large part due to the way the targeting of assaults works
  • For now, put Reactive World or Genesis or Living World or whatever lower in your load order.
  • Compatibility patches are in the pipeline. You can expect to see me working on them after about five major updates. You will find a discussion which outlines each major update to come. Reactive and Living World patches will be much easier to implement.

Is there a Roadmap I can look at?

Have a look at the ‘Updates’ discussion to see what’s coming in the next big updates. There may be smaller changes in between for hotfixes and corrections.