Auto.Sig

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Author: Enzojz

Last revision: 1 Apr, 2020 at 09:09 UTC (4)

File size: 1.11 MB

On Steam Workshop

Description:

This mod automatizes the placing of signals upon the creating of tracks.

Due to the limit of API open for modding, this mod gets following limitations:
– Only recgonizes vanilla track types, if the track type choosen on creating is a mod track, it will be converted as "High-Speed" tracks. You need to convert them after construction.
– The bridges are limited on vanilla bridges, since on information about the bridge on created tracks are accessible.
– The tunnel entry will always be the vanilia tunnel entry, you can refine it after the construction.
– The crossing are not recognized.
– If the new track crosses or connects with existing tracks, the mod will not work.

So, it’s a very basic mod, but I will try to contact for improve it.

Usage:
1. With mod loaded, there is an "AutoSig" label at the bottom bar of the screen, after it the state "On" or "Off" is indicated.
2. Toggle to state to "On" to enable the function
3. Click on the "AutoSig" open the option window.
4. Lay tracks direction, the signals will be automatically added at desired distance.

* This mod can be safely removed from gamesaves.
* Special thansk to lfri, the developper from Urand Games for te♥♥♥♥♥al support to this mod.

Stay strong Italy and Iran!
Stay strong and united before COVID-19, the human beings around the world!

Changelog:
1.6
– Fixed a crash case
1.5
– Revert of 1.3 changes becasue of more problem introduced with this functional fix.
1.4
– Added support to mod bridge based on Zero Height Bridge
1.3
– Fixed no signals generated when the new tracks crosses existing tracks
1.2
– Fixed wrong starting point bug
– Fixed some crash bug
1.1
– Support for mod signals (experimental)

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.