Population Factor

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Author: VacuumTube

Last revision: 29 Mar, 2020 at 11:55 UTC

File size: 925.7 KB

On Steam Workshop

Description:

This Mod changes the number of people in the game by multiplying the capacity of new town buildings with a factor.

Usage
  • If you start a new game with the mod or if you create a city with the generator, all buildings get the modified values directly
  • When adding to an existing savegame, the effect shows up after a certain time:
    While the AI is automatically renewing the town buildings, the capacities of new buildings will be adjusted accordingly and the total values are adapting over time
  • You can deactivate the mod at any time. The modified capacities of existing buildings will be maintained and new buildings will have the normal values again

Effects
  • After updating all buildings, the total values (population, commercial and industrial) should be higher/lower by the factor than the target value to which the town wants to grow
  • The number and appearance of buildings is not affected, only the capacity
  • The towns have therefore the same size and the same cityscape (amount of skyscrapers)

The Factor (default: 2)
  • You can change it in the Mod Settings, either using the CommonAPI or alternatively in the file settings.lua, each before loading
  • For more population, set the value > 1 (decimal numbers are also possible)
  • If you want to improve performance, set the factor to a value between 0 and 1 (e.g. 0.5 for halving the population)
  • With a value of 0, each building gets the minimum capacity 1

With the Mod Settings, you can also change the Town Develop Interval, which determines how often the AI builds buildings and streets. During testing, however, I couldn’t really find out whether this has any influence at all.

You can combine the mod with the editor from sandbox mode to vary the city size. So you can e.g. create large cities that are not too crowded.