SM’s Tall Policies

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Author: Social Mechanic

Last revision: 18 Feb, 2020 at 01:47 UTC

File size: 56.32 KB

On Steam Workshop

Description:

Social Mechanic’s Tall Policies

THIS MOD REQUIRES GATHERING STORM

This Civ 6 mod adds 15 Policies that benefit playing tall.
Here is a brief overview:
Regional Effort: Governors with at least 3 promotions provide +3 Amenities and Housing.
Strategic Planning: Governors with at least 4 promotions provide +4 Amenities and Housing.
Egalitarian: Governors with at least 5 promotions provide +5 Amenities and Housing.
Favorable Populous: Cities with 15 Pop provide +2 Favor. Cities with 25 Pop provide +4 Favor.
Citizen Defense: Cities with walls provide bonus Defensive Strength from high Pop cities.
Rational Work: +3 Science per city (up to a maximum of +12)
Promoted Culture: +3 Culture per city (up to a maximum of +12)
Divine Values: +3 Faith per city (up to a maximum of +12)
Market Participation: +6 Gold per city (up to a maximum of +24)
Essentialism: +3 Science and Faith per city (up to a maximum of +12 each)
Artistic Markets: +3 Culture and +6 Gold per city (up to a maximum of +12/24 each)
Diverse Empire: +3 Science, Culture, Faith, and +6 Gold per city (up to a maximum of +12/12/12/24 each)
Fluid Logistics: +50% Growth in all cities. -10% Growth per city beyond the first.
Magnanimous Cities: +100% Tourism in all cities. -20% Tourism per city beyond the first.
Monumental Trade: +5 Trade Routes. -1 Trade Route per city beyond the first.

This mod should be compatible with most mods.