Field Plopper

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Author: kamykaze13

Last revision: 7 Jan, 2020 at 21:07 UTC

File size: 434.18 KB

On Steam Workshop

Description:

This unlocks and modifies the farm field asset brush.

Trees, animals and pasture fences will align the terrain so they don’t glitch into the ground. This will distort attached paths, probably the field and the terrain itself.
Preflatten an area, or use of the terrain alignment option will help to avoid too much of a mess.
You still may want to use the smoothing gun to fix the terrain, when you’re done placing your fields.

Since version 1.6 would have added three more options, i had to come up with a solution to not blow out the ui. I decided to sacrifice the option for paths and trees and street to cut down the new options to two.
So your options are nothing(‘x’), or paths, or trees, or street, or path and trees(the ‘and’ between these two), or trees and street(the ‘and’ between these two) per side.
I hope this is easy to understand. If you have a better idea, please let me know.

Found under misc. assets.
Should be safe to add or remove from existing saves.
English and German translation included.

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Credits: Urban Games

Disclaimer:
– You better not looking at the code. I have no idea what i did there. It just works.
– I’m not taking any responsibility for any harm that may be caused by this modification.
– Use at your own risk.
– Don’t redistribute without permission.

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If you have an issue and feel like this mod is the cause, provide me with an error message, or a crash-log entry, or at least describe what happened and i’m happy trying to help you.
Messages like ‘crashes the game’ without any useful information will simply be deleted. I don’t have time for this. Thanks.

Changelog:

v1.7 — added pathing —- pop some bottles, plebs are now smart enough to use paths, hurray! —- made it an option in case you don’t want concrete pedestrian connections v1.6 — added street option —- see description for details, if i goofed something up, let me know — added a price tag —- formula is fieldPrice = (sizeX + sizeY) * 1000 —- additional terrain alignment and street cost is automatically added by the game — added bulldoze cost —- formula is fieldPrice / 100 v1.5 — fixed fleeing cow, sheep and horses —- yeeha *slap slap* — some major code rework to make it easier and more logical to work with for future expansions v1.1 – 1.4 —- see changes tab