Adeptus Mechanicus Magos Xenobiologis B19

If you liked this item, please rate it up on Steam Workshop page.

Author: Ogliss

Last revision: 5 Oct, 2018 at 21:45 UTC

File size: 11.78 MB

On Steam Workshop

Description:

Updated to B19 – Trail Run

B18 Version

V1.0

Small addon for my weapons mod, Adds factions using xenos weapons
Requires new start or Orion’s faction discovery mod to add them to an exsisting map (Thanks to BadNeighbour for testing)

Current

Tau – armour based on Cpt.Ohu’s Tau armour

Ethereal
Firewarrior Shas’la
Firewarrior Shas’ui
Kroot Warrior

Kroothound
Krootox
Knarloc

Eldar – armour based on Baron’s Eldar armour

Farseer
Warlock
Guardian
Fire Support

Necron

Scarab Swarm
Warrior
Destroyer
Lord

Monolith Spawn Incident (Disabled)

Ork

Boy (Shoota, Slugga, Choppa)
Eavy boy
Nob (Shoota, Choppa)
Eavy Nob

Squig

Mechanicus

Tech Priests
Skitarii
Sicarians

load order should be

Astra Militarum Imperial Guard Core Mod
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis

OR

Adeptus Mechanicus: Armoury Standalone Complex
Adeptus Mechanicus: Magos Xenobiologis

Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis
These require Humanoid Alien Races 2.0
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)
you have my full permission to rebalance/patch/translate this mod, just please link back to the original 🙂

CE compatability patch by Sebi

Problems? Questions? Comments? Got something youd like to see added to the mod?
Join us on Discord[discord.gg]