Difficulty & AI changes Full version

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Author: SPIRIT BAKER

Last revision: 23 Jun, 2020 at 13:03 UTC (4)

File size: 3.96 MB

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Description:

This mod changes Difficulty bonuses AI gets on Hard and Very Hard. Generally bonuses are halved, instead AI is more aggressive on higher difficulty.
AI logic is improved. AI is better at building Economy, picking Advisers, Policies and Ideas. Using Multiplayer meta as reference point.
Because the difference with base game AI is so substantial at this point, it inevitable started affecting balance. So I’m trying to keep the game as fun as possible, without compromising original goal to make AI better.

Example from observer game 1.30.2 VH
https://skanderbeg.pm/browse.php?id=a40601

Updated for 1.30.3
Direct download.
https://github.com/SpiritBaker/Difficulty-and-AI/releases

Incompatible with mods that change Ideas, Building, Policies. To do most of the AI changes I have to edit base files. Keep in mind that AI have numerous issues with mercs right now.

Other changes:
– Added 10 Idea slots in a balanced way.
– Tweaks to ideas and policies, to make more idea groups relevant.
– Rebalanced the amount of discipline in the game.
– More meaningful advisers.
– Effect of corruption was reduced to 1/5 of original game values, AI is just not programmed to deal with that.
– Increased base supply limit by 2, AI tends to have more troops with this mod.
– Added simplified development click for AI, base game AI almost never dip devs, wasting enormous amounts of monarch points.
– Light tweaks to Basic Government reforms.
– Made Nomad life a bit easier, every Horde can now use banners, tied to culture just like Manchu. Increased Horde unity gain from looting.
– Adds leaders without upkeep from various sources.
– More aggressive AI logic for new Estates, the bottom line for AI is 20% crown land.

Light and more compatible version of this mod. Only slightly improves AI as result.
https://steamcommunity.com/sharedfiles/filedetails/?id=1813320386

Updated many things…

AI is less willing to use debase currency.
AI should use knowledge sharing more often.
More fixes to AI build order.
Increased AI budget fraction for missionary maintenance.
Lowering early game cannons ratio for AI.
Lowering AI transport ship ratio.
AI should use guarantee less often.
Better AI army assignment logic.
Fixes to AI dev click.
Changed AI reasons for giving subsidies, AI will prioritize sending it to Allies in debt.

Update for 1.3:

Slight buff to new Rampart building.
Ramparts and State House no longer considered as manufactries. Both have limit per state and no special bonus from trade goods.
AI Logic for new buildings.
Getting Coal in a province should automatically delete existing manufactory.
Reverted increase in monarch points cap.
Light reform growth penalties for Tribes and Nomads.
Added Trade Center to Paris, moved fort from Chartres to Paris. ( Should be save game compatible )
Nerfed Land limit from quantity to 33%, for performance and balance reasons.
More aggressive AI logic for new Estates, the bottom line for AI is 20% crown land.
More AI logic for new Estates
Fixes to existing code, to make everything compatible.
Expanded AI dev click to prioritize gold provinces in the beginning of the game. Limited to 9 production.
Major Fix to AI economy.
Various small AI fixes.
Adjusting climate&terrain in siberia and manchuria. ( I was really bored )
Increased priority for Soldiers Household significantly.

Known issues;
AI is not upgrading forts.
AI is constantly trying to merge merc stacks with regular stacks.
AI keeps giant merc stacks in a peacetime.
AI is hiring and disbanding regiments in a circle, prob merc related.

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Revisions:

Old revisions of this mod are available below. Click the link to download.