NPCSpawner+ No-Weapon Crew member types

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Author: Rylasasin

Last revision: 8 Apr, 2020 at 14:25 UTC

File size: 47.1 KB

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Description:

This mod adds copies of the vanilla crew members that have no weapons assigned to them.

Why would you want this? So that you can use NPCSpawner+ to give them weapons, and so they won’t switch to some stupid secondary weapon on you. This helps eliminate the "changing weapon" glitch as well.

FAQ:
Q: Do I need NPCSpawner+?
A: Yes, yes you do. Otherwise this mod is pretty much pointless.

Q: Does this replace the current crewmembers? Will my current crewmembers lose all their weapons?
A: No. This adds "new" crewmember types that are seperate from the regular ones. The no-weapon ones are denoted with _NW after their name (See the screenshot.)

Q: Will NPCs turn into the "no-weapon" Crewmembers via quests?
A: No, the ONLY way that the No-Weapon Crewmembers will appear is if you spawn them in with NPCSpawner+

Q: Why would I need this? I thought you could/couldn’t modify crewmembers weapons anyway?
A: You can…. and you can’t. You can modify the primary weapon, but not the secondary weapon. If you spawn a crewmember with an Aetherium Rocket launcher and an aetherium blade in that order, crewmembers will use the former, but they’ll revert back to a randomly generated weapon instead of using the Aetherium Blade. This is something of a work-around: By giving them NO WEAPONS, this allows you to make crewmembers that will never switch over to a randomly generated secondary weapon.

Q: Why is there no _NW version of the Tailor?
A: It’s pointless. The Tailor can never follow you around, and it messes up crew customization+, so there’s no reason to make a No-Weapon version of that crewmember.

Q: Another mod adds crewmembers. Will you make NW versions of those too?
A: I will release one soon for Frackin. Beyond that, I do not know.

Q: What the heck? It doesn’t show up on my menu!
A: I don’t know why it shows up for some people but not others. If it does NOT work for you, you’ll have to use the override tab to insert them manually.

use insert additionalnpctypes (npctype)
Replace (npctype) with one of the following:

crewmember_nw
crewmemberchemistblue_nw
crewmemberchemistgreen_nw
crewmemberchemistyellow_nw
crewmemberchemistorange_nw
crewmemberengineer_nw
crewmembermedic_nw
crewmemberjanitor_nw
crewmembermechanic_nw
crewmemberpenguinmerc_nw
crewmemberpenguin_nw
crewmemberoutlaw_nw

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NpcSpawner+Steam Workshop