[WOTC] Raider Faction: Terminus Mercenaries

If you liked this item, please rate it up on Steam Workshop page.

Authors: NightNinja54, RealityMachina, Lord_Poncho57

Last revision: 21 Nov, 2020 at 17:38 UTC (2)

File size: 91.14 KB

On Steam Workshop

Description:

The Terminus is fraught with conflict. War among the various species is common, as governments and dictators constantly rise and fall. The region is a haven for illegal activities, particularly piracy and the slave trade. The prevalence of criminal gangs has burgeoned; often selling their services as mercenaries.

Introduces Terminus Mercenaries as a Raider Faction

The Terminus Mercenaries will enter the field as a third party attacking both XCOM and ADVENT alike. Their motivations are their own.

New Content
  • New Terminus Mercenary Raider Faction: The faction is made up of several units each with their own combat style. They will fight in combat encounters signaled by the Terminus Mercenary Incursion SITREP.
  • New Terminus Mercenary Base: The mercenaries will have their own base of operations to assault if coupled the Raider Faction Bases mod.

Additional Details

This should seamlessly integrate into a current or new campaign. Please subscribe to the necessary enemy unit mods.

I highly recommend using the following mods to greatly increase raider faction immersion:

  • Raider Unit Manager – Enemies associated with this sitrep will not spawn alongside ADVENT – they will only fight in their associated sitreps.
  • Strategic Spawning – Raiders will spawn at various parts of the map as opposed to the middle of the map on top of the objective.
  • AI to AI Activations – Raiders will begin combat ADVENT or Lost forces without requiring activation by XCOM units.

Full Credits
  • RealityMachina: Designed and programmed all original raider faction content
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

FAQ (RealityMachina)

The game froze when it went to Cerberus’ turn!
You didn’t have the highlander installed. Please install it.

The mission ended when there were still some of these enemies left?
Enemies retreat once XCOM has completed the objective and eliminated ADVENT threats.

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.