[WOTC] Marauder
Deformed turian-synthetic hybrids appear to be the Reaper’s field leaders.
-Initial Reports, Contact Logs
Introduces the Marauder
The Marauder is a new enemy that joins the fight against XCOM.
New Content
- New Enemy: The Marauder will appear in the early-mid game as a traditional enemy.
- Three Tiers: Standard, Prime, and Elite; arriving at later force levels.
Abilities
The Marauders serve as the Reaper’s field leaders in combat. Their metal plating offers increased armor, while their phaeston rifle is not to be underestimated.
- Force Level: 4
- Phaeston Rifle – The Marauders’s primary weapon
- Hybrid Playing – Metal plates offer increased armor
- Armor +1
Additional Details
This will seamlessly integrate into a current or new campaign.
The enemy is fully customizable primarily within the configuration files "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats"
Full Credits
- Cavily: Introducing weapons models for XCOM integration
- Kexx: Introducing armor models for XCOM integration
- NelVlesis: Creation of UI images
- NightNinja54: Programming and development
- Bioware: Original designs
Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!
Collections
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.