Gold Deflation

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Author: p0kiehl

Last revision: 9 Aug, 2020 at 11:03 UTC (1)

File size: 6.14 KB

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Description:
Overview

Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less intense changes for the early game.

This increases the impact of Gold-focused Civilization abilities, which in the current Gold-flooded meta, are somewhat less effectual.

Part of the Civilizations Expanded mod collection.

NOTE: While this mod is intended to be used with Civilizations Expanded, it can be used standalone with no problems.

Districts
  • All districts with 0 maintenance now have 1 maintenance, except Gold-generating districts (Harbors, Commercial Hubs, and Canals)
  • The Government Plaza and Diplomatic Quarter now have 2 maintenance.
  • The Aerodrome and Spaceport now have 4 maintenance.

Buildings
  • Walls and Worship Buildings now have 1 maintenance instead of 0.
  • All tier 2 districts buildings (Universities, etc.) now have 4 maintenance instead of 2.
  • All tier 3 specialty district buildings (Research Labs, etc.) now have 5 maintenance instead of 3.
  • Various maintenance increases to later-game buildings such as Aerodrome buildings, Hydroelectric Dam, Neighborhood buildings, etc.

Units
  • +1 additional maintenance to all units with at least 1 base maintenance.
  • This increases to +2 additional maintenance for units from the Industrial Era onward, and +3 additional maintenance for units from the Atomic Era onward.

Compatibility

This mod is compatible with all DLC and all mods.

Credits

p0kiehl SQL

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Revisions:

Old revisions of this mod are available below. Click the link to download.