Less Enemy Spacing [WOTC]
Enemies will not try so hard to stay away from each other.
You may have noticed that most enemies will stay at at least 5 or 6 tiles away from each other. That’s because there is a scoring system for the AI, when evaluating which tiles to move to.
By default, any tiles within 6 tiles of another Advent unit would be negatively scored so that the AI would avoid moving there – presumably so that they don’t set themselves up for grenades so easily.
This is a simple ini edit mod that reduces the intensity of this negative scoring. It’s still there, just not as strong, so that enemies won’t move from high-cover to low-cover just for the sake of spreading out from teammates.
100% safe to enable or disable at any time.