Class Rework for DLC

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Author: Manvod

Last revision: 10 May, 2020 at 12:26 UTC

File size: 662.53 KB

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Description:

This mod is a logical continuation of my other mod "Class Rework" . It changes the characteristics and skills of classes from DLS and fixes some other aspects of the game.
Basic skill changes:

Flagellant
– Punish – inflicts more DMG vs bleeding targets
– Exsanguinate – deals less damage. The debuff reduced and no longer decreases heroes speed.
– Redeem – steal bleed & blight.
– Reclaim – heals a little worse at level 1, but much better at the following levels.
– Endure – at level 1, the hero gets significantly more stress than he relieves (at next levels the proportion changes), but he also gives a stress resistance bonus for himself and a stress relief bonus for the ally.
– Suffer – marks hero and increases the received damage, but also increases inflicted damage, crit chance and deathblow resistance. Used 1 time per battle and continues throughout the battle.
Camping skills:
– Lash anger – increases bleed chance & bleed resistance.
– Lash solace – removes less stress, but increases stress resistance.
– Lash kiss – increases SPD, removes blight & bleed.
– Lash cure – heals & removes disease.

Musketeer
– Aimed shot – damage bonus vs marked targets at the 1-st level is already equal to 100%, and it does not increase after levelup.
– Smokescreen – reduces ACC & crit chance of all enemies. Decreases light. Can be used only 3 times per battle.
– Call the shot – reduces DEF & PROT of target.
– Buckshot – hits 3 enemies, increases the crit chance.
– Sidearm – hits enemy at position 1 with additional damage & moves hero backward.
– Patch up – increases bleed resistance.
– Skeet shot – stuns & shuffles enemy party. Increases light. Can be used only 3 times per battle.

Shieldbreaker
– Puncture – deals additional DMG vs guarded targets. No longer moves the enemy.
– Adder kiss – hits enemy at position 1, deals additional damage vs poisoned targets.
– Expose – hits 2 enemies at positions 1-2, moves them backward & destealth.
– Captivate – reduces SPD of target.
– Serpent sway – marks the hero. Can be used 3 times per battle.
Camping skills:
– Snake Skin – increases stress resistance, produce snake scale.
– Sandstorm – increases DEF & SPD of ally.

Like in the previous mod, I tried to eliminate the illogical moments with obtaining quirks. Some quirks became incompatible: for example "hippocratic" and "bad healer", "imposter syndrome" and "egomania", "nervous bleeder" and "bloodthirsty".
Also, slightly changed skills of several enemies from the "Color of madness".

The latest updates add to the mod a rebalance of trinkets (including trinkets for Shieldbreaker from the DLC "Crimson Court").
Trinkets for Shieldbreaker are no longer unique, they can be received repeatedly as a reward for the dungeon – just like trinkets for other heroes.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.