[WOTC] Damage Calculation Tweaks

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Author: NotSoLoneWolf

Last revision: 1 Jun, 2020 at 20:50 UTC

File size: 187.39 KB

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Description:
CHANGES

Included in this mod are two universal changes to the damage calculation of XCOM 2.

First, hits no longer have 1 minimum damage. This means that if you hit an armored enemy with a weapon that deals less damage than the enemy has armor, you’ll deal 0 damage instead of 1.

The next change is the flagship of this mod, armor before ablative! Damage will now be reduced by armor before ablative takes the hit. However, on the flip side, armor can be shredded before ablative is brought down.

These changes are universal, meaning they apply to both XCOM, ADVENT, and any third party factions.

REASONS

If you have mods that turn the Shields stat into ‘Ablative’ for thematic and gameplay reasons, it doesn’t make much sense that they go on the outside of all your other plating. Now ablative’s gameplay actually matches its thematic purpose. To reflect this lore change, the damage banners will say ABLATED rather than SHIELDED.

Getting more technical, the old damage calculation actively discouraged mixing both ablative and armor, because the more ablative you had the less likely your armor would ever see use, and any armor you did have was useless until the ablative was gone.

REQUIREMENTS

Yes, you must have the Beta version of the Community Highlander. I’ll switch the requirement to the normal version once the changes I need are passed down to the stable branch. Why? Because this mod doesn’t actually contain any code changes. All the damage calculation stuff is in the Highlander, because any far-reaching changes like this mod must be done through there. What this mod does is simply activate the code I put inside the Highlander.

COMPATIBILITY

"Hold on," I hear you say, "What about actual shields? What happens to them? It doesn’t make sense for armor to apply before shields!" Well don’t worry, I’ve got it covered. Check out Energy Shield Overhaul, a mod I made that converts the shielding mechanic into something that doesn’t use the Shield stat, so Ablative can have it all to itself.

Another highly recommended mod is Iridar’s Defensive Items Overhaul, which gives every XCOM unit access to ablative hit points, making this mod super useful.

Finally, this mod is completely compatible with Cover Damage Reduction, as you can see from the screenshots. It’s a great mod and I highly recommend it.

Damage Calc Tweaks is safe to add mid-campaign, maybe even mid-mission, but I haven’t tested that. Let me know how it goes!

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XCOM 2: War of the Chosen
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