ARS – Improved Promotions v1.4

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Author: Arstahd

Last revision: 24 Apr, 2023 at 04:39 UTC (2)

File size: 359.62 KB

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Description:
Reworks and clarifies the unit promotion trees with the goal of making all options useful and effective.

In my experience, the vanilla promotion trees were both unbalanced and uninteresting. Some skills were very strong, while others were all but useless. There were skills that had handy effects, but were crippled by overly specific limitations on where they were effective. Additionally, there were times where no choices were of particular value and the promotion was just a stepping stone to the next tier skill. This all led to repetitive gameplay where the same selections were nearly always picked.

I set out to make sure that whenever a unit was promoted, there would always be an interesting choice to be made. A variety of specializations would be available right from the start. These specializations would be applicable in multiple situations, not just some rare niche cases. Alternately, generic +3 combat boosts are available. Not as potent as specializations, but universally helpful. I strived to keep all skills on a relatively similar power level. The more specific the scope, the stronger the boost.

All combat units now have 8 promotions to choose from.
  • The left column progresses through 4 ranks to an ultimate skill.
  • The right column consists of 4 individual specializations.

Note
  • Siege units can move and shoot. Bombard Strength is reduced by 5.
  • Aircraft Carriers have ranged attack and anti-air defense, cost increased.
  • Warrior Monks have a unique tree with 4 base skills, each with an upgrade.
  • Apostle : Heathen Conversion grants an additional spread charge.
  • Apostle : Indulgence Vendor replaced with Exemplar (+10 Combat, +1 spread charge).

Compatible with the base game and both expansions.
Compatible with "Warfare Expanded: Reloaded" mod.

Created by Arstahd

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Revisions:

Old revisions of this mod are available below. Click the link to download.