Tiberian Dawn Remastered+
This mod’s goal is to improve on the "remaster, not remake" mission statement by providing a compilation of QoL features–while also maintaining the "feel" of original C&C. Some popular features like heavily modified pathfinding can change the way the game is played, which goes against what this compilation intends to do.
- Balanced resource growth based on difficulty setting (TD only, as RA uses different logic and rules.ini) by Jeod
- Additional zoom levels by CCHyper (togglable via XML file)
- Rename Attack Helicopter to Longbow (RA) and Light Scout to Hum-vee (TD) by CCHyper (togglable via CSV files)
- Unlock Helicarrier & Phase Transport for skirmish (RA) by CCHyper (togglable via Aftrmath.ini)
- 1-Cell gap building placement (TD) brought over from RA by FluffyQuack
- Modern wall building by pchote
- Balanced difficulty (TD)
- Harvester queue jumping (TD) by cfehunter
Hard mode has been made a tad easier than vanilla, but should still provide a challenge. In addition to minor buffs and debuffs to units, Tiberium growth rate is based on difficulty level, so commanders will need to manage their units more closely rather than go all-in. Easy mode has received some tweaking to make it a bit more difficult, yet still casual. Enemy AI will replace harvesters in Easy mode now, which will help new commanders get used to forming strategies to cut off the enemy economy.
- Smarter harvesting (harvesters go for nearest Tiberium cell instead of furthest north in the field)
- Expanded AI in skirmish mode
- Ini file to toggle each feature (pending, EA might add this natively)