Fix Colonists Long Walks

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Author: ChoGGi

Last revision: 7 Sep, 2021 at 09:16 UTC (1)

File size: 22.53 KB

On Steam Workshop

Description:

Changes the AreDomesConnectedWithPassage func to also check the walking distance instead of assuming passages == walkable.

This should stop the random colonist has died from dehydration events we know and love.

Includes mod option to disable fix.

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Revisions:

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