Realistic Warfare

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Author: Apyг《ƇBULLS》

Last revision: 20 Jun, 2020 at 01:13 UTC

File size: 1.5 MB

On Steam Workshop

Description:

Why does this mod exist? Because I thought it was unrealistic for you to have levies bonus modifiers due to a high martial, in the logic of the game a good general consequently has more soldiers, for me it doesn’t make sense. But historically what is it like? For us, good generals, brilliant strategists are those who see difficult battles, who win disadvantaged wars, who heroically win an army with double or triple enemy soldiers, but in the logic of the game the good generals are the ones who can raise more troops, so in the game we see for example Alp Arslan invading the Byzantine empire with many more troops than the Byzantines, but historically he defeated the Byzantines with less than half the troops than the Byzantines, I could go on giving examples.

But what does this mod change? The changes of this mod is the biggest importance of the command traits, and the biggest importance for the martial face that the character has in the battles, and of course a bigger importance to the terrain.
Another change is that it doesn’t matter your martial, you don’t get any bonus on having more troops, so if you’re an English King and want to take France, make sure you’re a good general or if you have good generals, because generally France will have more troops (historically too).

The mod basically puts the essential aspect on how good the generals and traits are, and not on bonuses that give you more soldiers, consequently beating enemies by the number of troops.

Try the version compatible with HIP here> https://steamcommunity.com/sharedfiles/filedetails/?id=2135615998