[WOTC] Raiders and Resistance Strategic Spawning

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Author: RedDobe

Last revision: 26 Jun, 2023 at 15:40 UTC (6)

File size: 78.85 KB

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Description:

Let’s step back a little and imagine a battle between Advent, XCom, resistance forces, and Raider factions. Advent is defending a strategic location. A Raider faction is tipped off by their local contacts that something important is about to go down at that location. So they send off their goons to try and sabotage everyone’s plans. Meanwhile you have a resistance faction that is willing to help. Would all of these factions suddenly appear on top of the objective in a big group making small talk as they wait for XCom to appear? Probably not, They would approach the area cautiously coming in from the side, as to not be surrounded and get themselves killed. Similar to how XCom approached the objective, this mod starts the group off to the side of the map and each turn patrol to the objective area.

GETTING TECHNICAL – WHAT THIS MOD DOES

Uses a premission highlander hook to find any encounter with a team = ETeam_Two (The default team for all raider factions) or a team = ETeam_Resistance and Encounter ID = Rhi_Milx4, Rhi_Milx5, or Rhi_Milx6 (Resistance Heros Incursion). With this hook the spawn area is modified to be at a random location anywhere along the map’s edge. Then using another highlander hook PostAliensSpawned find the same encounter information, and modify the encounter area again so that the group’s patrol zone is within a 30 x 30 box around the objective. Meaning they will begin patrolling to a point near the objective.

I believe that this criteria covers all of the third party mods out there, if there are are other third party encounter ID’s on the resistance team that I am missing, let me know and I will add them.

Is there a config File?

Yes, you can now add mission exclusions using missions names. The following missions are excluded by default:
RM_CovertOp_DataRetrieval – from raider bases, I don’t want to mess with the encounter creation since this is an all raider missions
RM_CovertOp_BaseTakedown – Same goes for this one

Recommended Companion Mod

Yellow Alert Gameplay v2.0, with the option for AI Sight activation enabled. This would activate the groups when they spot each other.
https://steamcommunity.com/sharedfiles/filedetails/?id=1964595004
Or if you want the standalone AI to AI Activation Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2157967646

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
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X2WOTCCommunityHighlander v1.24.0Steam Workshop