SGC Mission Sponsor and Commanders

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Author: Verkurinn

Last revision: 17 Sep, 2021 at 08:56 UTC (1)

File size: 898.05 KB

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Description:

Stargate SG-1 based SGC Mission Sponsor and SG-1 cast Mission Commanders, the idea for this mod was to create a fun but not extremely out of tune mission sponsor, and some variety of mission commanders somewhat related to the characters personality, please feel free to replicate, modify or ask for changes.

Stargate Command Mission Sponsor

– Research per Sol: 300
– Rare Metals price: $45 M
– Starting Applicants: 200
– 75000 kg Rocket payload
– Passenger Rockets will carry 20 extra Colonists
– Very long travel time for Rockets (drawback)
– Expensive Rocket purchase price (drawback)
– Cheaper Rover purchase prices
– Discover more Breakthrough Anomalies
– Gain $150 M Funding every time a tech is researched. Gain triple if it’s a Breakthrough tech
– Cannot Outsource Research
– Can purchase more Applicants from Earth
– Bonus tech: Autonomous Sensors (Sensor Towers no longer require Power or maintenance)
– Bonus tech: Autonomous Hubs (Drone Hubs no longer require Power or maintenance)

– George Hammond Mission Commander

"You have a go!"

Increased starting Applicants
Bonus tech: Emergency Training (Security Officers and Medics have +10 performance when working in their specialty.)
Bonus tech: General Training (Colonists without the proper specialization suffer a lower work penalty.)

– Jack O’Neill Mission Commander

"O’Neill with two l’s"

Bonus tech: Emergency Training (Security Officers and Medics have +10 performance when working in their specialty)
Bonus tech: Decommission Protocol (Allows the clearing of salvaged and destroyed buildings)
Bonus tech: Forever Young (Seniors can work and have children.)

– Samantha Carter Mission Commander

"You know, you blow up one sun and suddenly everyone expects you to walk on water."

Bonus tech: Adapted Probes (Probes are cheaper and can deep scan.)
Bonus tech: Factory Amplification (Refineries and Factories Upgrade (Amplify) – Increases production by 25% but also increases Power consumption by 20.)
Bonus tech: Fuel Compression (Rocket Cargo Space increased by 10,000kg.)

– Daniel Jackson Mission Commander

"Pyramids are landing pads for alien spacecrafts!"

Increased research
Discover more Anomalies and Breakthrough Anomalies
Bonus tech: Earth-Mars Initiative (Increases Research provided by Sponsor by 100)

– Teal’c Mission Commander

"Indeed"

Bonus tech: Compact Passenger Module (Passenger Rockets carry 10 more Colonists.)
Bonus tech: Adapted Probes (Probes are cheaper and can deep scan.)
Bonus tech: Supportive Community (Lowers the risk of colonists developing flaws after a Sanity breakdown.)

– Janet Fraiser Mission Commander

"We counted 1,432 dead. I believe we may be indirectly responsible."

Bonus tech: Emergency Training (Security Officers and Medics have +10 performance when working in their specialty)
Bonus tech: Martian Education (New Building: Martian University – Trains Scientists, Geologists, Botanists, Medics, Engineers or Security officers.)
Bonus tech: Supportive Community (Lowers the risk of colonists developing flaws after a Sanity breakdown.)

– Henry "Hank" Landry Mission Commander

"A general is only as good as the people he commands"

Reduced starting Applicants
Bonus tech: Emergency Training (Security Officers and Medics have +10 performance when working in their specialty.)
Bonus tech: Martian Diet (All Colonists consume 25% less food.)

– Vala Mal Doran Mission Commander

"I liked you better tied up"

Increased funding by $5,000 M and funding techs unlocked
Bonus tech: Mars Crowdfunding (Receive a one-time grant of $1,000 M funding.)
Bonus tech: Martian Patents (License Martian technology for use back on Earth. Earn $500 M funding. This tech is repeatable and can be researched multiple times.)
Bonus tech: Martian Copyrights (License Martian copyrights for use back on Earth. Earn $2000 M funding. This tech is repeatable and can be researched multiple times.)

– Cameron Mitchell Mission Commander

"Hey, I’m all about a noble death. A pointless noble death on the other hand…"

Bonus tech: Emergency Training (Security Officers and Medics have +10 performance when working in their specialty)
Bonus tech: Sustained Workload (Doubles the performance bonus when Colonists are working on a heavy workload)

Based on "Stargate Command Mission Sponsor and SG-1 Commander" by themanticors, updated for current game version, modified and expanded

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