Snowii’s Modpack

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Author: Aphelion

Last revision: 14 Jul, 2020 at 14:13 UTC (1)

File size: 199.68 KB

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Description:

Official Release is here! Now that the modpack is out of beta, I will be just updating this one modpack. Remember to favorite it to get monthly major feature updates as well as hotfixes.

This modpack was specifically designed to retain the core feeling of vanilla kenshi while further expanding on the lore and systems of the game. Changes listed Below.

Scavenger’s Modpack
"In an attempt to improve the viability of a scavenger playstyle, I added in some new buildings to greatly improve QoL for hunting. Also increased animal spawns to lower the time needed to search for animals"

**NEW** Forgaging Bins
+Automatically haul all animal parts to foraging bins.
+Foraging bins can be placed anywhere without creating a town on the map. Make sure you remember where you put them!
+Costs 2 Building Materials to make.
+Research costs 2 books and is available at the start if the game.

-Wildlife group sizes and frequency increased. Changes made depending on animal, generally 1.3x to 2x the size of packs.

Combat Overhaul
"Creating a more meaningful system of combat and combat mastery"

-Increased Attack slots to 3 to improve combat pacing
-Increased Base Block chance to compensate
-Slightly lowered block chance increase per 10 levels to avoid overpowering single units
-Decreasing damage at lower levels for cut damage, remaining same at high levels.
-Significantly ncreased blood loss from cut damage.
-Increased blunt damage to balance with cut.
-Increased chance of dying if left untreated
-KO time increased
-Blood loss increased
-Blood recovery decreased
-Blood clotting increased
-All skeletons combat speed increased from 90% to 100%. Soldierbot to 110%.
-Hive soldier drones combat speed increased.
-Grimbot Species added for unique recruit (Details below).
-Crossbow damage nerfed at low levels, buffed at high levels.

Economy Modpack
"Making the economy more interactive and free flowing. Compensation nerfs to player crafted items."

-All non-hostile NPCs changed to have significantly more money and shop significantly more often. (Set up a sales counter)
-Slightly decreased armor and clothing prices
-Increased weapon prices
-Decreased sell prices for weapons and armor crafted by the player
-NPCs visiting your outpost will spend time shopping for items

Grimbot
"Grim is a brand new recruit as a brand new species designed to further explore the lore of the skeletons and Cat-Lon. Grim has a special past and is available as a unique recruit in Mongrel. His dialogue and world events are currently still being processed, however I felt like he was ready to be put into the modpack even just as a recruit."
+Visually similar to base skeletons. Slightly altered color pallette.
+250HP to head, stomach, and chest. Head and stomach more likely to be hit than on a normal skeleton, chest relatively similar but lower chance.
+Can wear clothing such as chainmail
+Bad at almost all production tasks as well as perception. Good at toughness, dexterity, melee attack and defense, and hackers.
+Starts with decent stats and lore-friendly equipment.

I plan to thoroughly increase his dialogue throughout the world as well as add a couple world events and special cat-lon dialogue with him. Please be patient though as this will likely end up as thousands of more lines of dialogue than he already has…

Faction Relations Overhaul
"Adding in significantly more chances to improve or decrease relations with other factions. Added a few hundred conditions into the game where players can increase or decrease relations through dialogue and events."
-Tax days with most factions will now improve relations slightly
-Each major faction will have a type of dialogue that they prefer and a type the despise (lore friendly). For example, Holy Nation will be extra rewarding to devout followers of Okran, but directly acting blasphemously will greatly decrease relations.
-I plan to improve healing relations by next major patch.

Drifters Update
"Just added more races to the drifters faction at very very low rates. Nothing too special."
-Added all skeleton variants at around 1% chance to spawn
-Added all southern hive variants at about a 1.5% chance to spawn
-Slightly increased base skeleton spawn rate
-Slightly increased hive worker drone spawn rate
-Decreased human spawn rate outside of exclusively/primarily human dominated areas

Meitou Crafting
"Adding functional Meitou crafting to the game"

**NEW* Edgewalkers I, II, II
-Research cost: 4 AI Core each (More cores added to the game to make this possible)
-Each allows for Edge type 1, 2, and 3 crafting respecitvely

**NEW** Meitou Incarnate
-Research Cost: 4 AI Cores, 8 Engineering Research, 12 Ancient Science Books
-Allows for Meitou Crafting
-Critical Success is Snowii’s Grade Weaponry (The same stats as meitou in vanilla. Meitou very very slightly nerfed here)

Farming Changes
"Making farm types more unique in their trengths and weaknesses"
-Players get hungry slower (need less food)
-Cactus is now more resilient to drought and decay, however takes longer to harvest
-Cotton takes slightly longer to harvest
-Riceweed takes slightly longer to grow and harvest (still very fast)
-Wheat takes much longer to grow
-Vegetables take longer to grow

Misc
"Shifting other values to make the game more seamless"
-Nerfed Toughness XP
-Nerfed low levels of toughness, buffed high levels
-Nerfed Athletics XP
-Slightly Nerfed Global XP Rates
-Increased Weight of people while carrying.
-Increased night duration
-Increased Bed Heal rates
-Increased MEdic Heal Rates
-Decreased medic heal efficiency at early levels, increased efficiency at high levels (You’ll want to buy way more medkits early on)
-Minimum lockpick chance 7.5%
-Prison time increased
-Build Speed decreased
-Training Gear significantly buffed (except melee attack, which was slightly buffed for training dummy 1 and 2, but significantly buffed at 3.)
-Storage spaces doubles because ♥♥♥♥♥♥♥♥ they just take up egregious amounts of space
-Hashish prices increased in empire lawless zones
-You’ll find more high grade weapons and armor in shops
-Weaponsmith UI clutter reduced

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.