CIVILIZATION VI: CITY LIGHTS

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Authors: Geminus Leonem, Albro, biblybobbly

Last revision: 2 Jan, 2023 at 23:20 UTC (12)

File size: 629.23 MB

On Steam Workshop

Description:

NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS!

New update is now available for City Lights, Click Here for details on the changes:[docs.google.com]

Click Here to join the Discord Channel to discuss my mods and see whats in the Works!

[discord.gg]

If you enjoy the content, consider becoming a Patron on Patreon. Your support means everything!

[www.patreon.com]

Design Goal/ Overview:

The design goal for this mod is fairly simple.

  • Allow SINGLE cities to specialize as Urban or Rural with significant visual distinction between the two.
  • Act as a mini game expansion, which means altering VERY few vanilla systems.

This was accomplished through the use of two, mutually exclusive, new sets of districts:

  • Borough Districts (Urban Cities)

3 tiers, each unlocked as you progress through the Tech Tree.

  • Rural Community Districts (Rural Cities)

3 Versions, unlock early in the Tech Tree. Can all be built multiple times in the same city with increasing costs.

Urban cities are designed to be mid and late game powerhouses in terms of yield generation (Science, Culture, Production, Gold, Faith) that focus on district adjacencies and specialist yields; but they will require a large amount of support and resources to get there.

Rural Cities function more or less the exact opposite of Urban cities, they are entirely tile based!
Though Rural specialized cities are crucial for supporting Urban cities, they are not simply JUST there for support. You may find yourself leaning more urban, or more rural in a certain playthrough, with different win conditions (and civs) leaning toward each of the two.

This however, is just the tip of the iceberg…

For a full design breakdown, check out the google doc here:[docs.google.com]

Mod Recommendations:

City Lights is setup to try to be as compatible with other mods as possible, so specific mod combinations are mostly up to the player.

The only mod (or type of mod) I would HIGHLY recommend as a soft requirement would be some kind of game pace slower. A light weight example would be Take Your Time Ultimate (I play with only Moderate-high Era scaling for Techs and Civics), but there are lots of others so feel free to try them out and see what works for you.

Mod Compatibility:

Check out u/Geminus Leonem awesome compatibility patch here which adds full integration of many popular mods!

Translations:

Click Here to join the Discord Channel to discuss my mods and see whats in the Works!

[discord.gg]

Credits:

A huge thank you to the following people who’ve contributed some awesome work for the mod:

  • u/biblybobbly – 3d modeling for the various Borough buildings and design of the generic Borough icons. Check out his Artstation profile here[www.artstation.com]
  • u/Geminus Leonem – Designed and created all the Icons for the districts in City Lights.

Lastly, please consider supporting me with this project and beyond on Patreon. Creating a large project like this takes a tremendous amount of time, and your support will be crucial in continuing its development!

[www.patreon.com]