Resource Items Cheat

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Author: anarchy-inc

Last revision: 10 Aug, 2020 at 12:50 UTC

File size: 142.34 KB

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Description:

Extended upon "Research Items Cheat" by Marto Polo to add all other commonly used resources. All the campfires are from his mod.

All resources are "summoned" from their respective storage buildings. Farm crops are created in the automatic hydro farms. Each produces 1 stack of 50 of it’s respective resource or crop. In FCS, I made a copy of the storage buildings then attached a cheat building function to that copy. All cheated buildings are within their own build menu (CHEATS) to prevent "accidental" cheating… And it looks less cluttered.

Farms look empty but function correctly. Every time I try to add the farm data so the crops show up, the building stops producing. Seems like a limitation of FCS.

Buildings SHOULDN’T create a new town/outpost by design. This also means that they won’t help you upgrade from an outpost to a town/city anymore. All, including hydroponics, can be placed outside.

The main reason I created this was because I got tired of missing exactly 1 piece of fabric/iron plate etc. while building a far away camping spot. I didn’t want to run for a "nearby" shop, run all the way back to base, create a temp local fabrication chain or enable a "freebuild" mod just because I forgot to pick up enough resources when I went to hunt leviathans on the other side of the map. Also comes in handy when buying and rebuilding the entire HUD at once.

Added water for use in NPC towns (like HUB) where you can’t use a well. Pretend it’s attached to a deep pump.

Can be enabled/disabled mid game without import. Load order doesn’t matter as no changes to any vanilla assets are within mod.

Let me know if there are any suggestions for other resources. I didn’t include ores because tier 6 tech has auto mining and you don’t really use raw ores for anything except some rare mod buildings to my knowledge.

Current items cheated:

//research//
AI core
Ancient Book
Book
Engineering book

//Crops//
Cactus
Cotton
Greenfruit
Hemp
Riceweed
Wheat

//Resources//
Armor plate
Building materials
Chainmail
Copper alloy
CPU
Electrical component
Fabric
Iron plate
Leather
Raw meat
Rations
Animal skins
Steel bars
Water