Apocalypse Mode++
OverviewApocalypse Mode++ makes multiple gameplay changes to make Apocalypse Mode more enjoyable. It is NOT designed to make Apocalypse Mode extremely punishing, but rather rebalanced and more fun.
These changes are only active when Apocalypse Mode is active.
Disasters
- All natural disasters can now occur when the game enters the final Apocalypse stage. In normal Apocalypse Mode, the end game disables all disasters except Comets, which I thought wasn’t fun.
- In the final Apocalypse stage, these disasters will occur much more frequently than usual. Without this mod, nearly all natural disasters except Comet Strikes are disabled in the Apocalypse stage, which can be pretty boring.
Comets
- Comet Strikes can now occur at any time. Before the game enters the final Apocalypse stage, though, they will occur pretty rarely.
- Comet Impact Zones provide Fresh Water to adjacent cities.
- All tiles adjacent to Comet Impact Zones receive doubled base yields.
- To compensate for all of this, Comet Impact Zones from random Comets are reduced to 1 tile, instead of 4 (targeted Comets that strike cities always leave 1 tile anyway).
Creditsp0kiehl SQL, text
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Revisions:
Old revisions of this mod are available below. Click the link to download.