Tiny Little Cities: Dynamic Settlement Skins [BETA]

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Authors: PrussianWarfare, Maruka, Kazad, Groove Wizard, Zoidberg

Last revision: 6 Aug, 2021 at 17:26 UTC (2)

File size: 15.07 MB

On Steam Workshop

Description:

Folk and folkettes, after blood, sweat and tears where sacrificed to the Chaos Gods in sufficient quantities, t’is finally here! GCCM, with the aid of Vandy, brings you…

Tiny Little Cities: Dynamic Settlement Skins


This mod provides a new layer of campaign map detail, where a faction’s influence is seen as they spread. Instead of the method of replacing the old settlement skin with the conqueror’s, this mod introduces a concept of built-up skins, where the ruins of the old settlement are seen underneath the budding city of the conqueror’s.

In Nehekhara, you can see old pyramids torn down and vandalized by Greenskin huts and icons; in the wastes of the Empire, you can see former metropolises overrun by invading undead and skaven, tunneling in and around the cities.

This mod runs on a "base — occupant" foundation. Every settlement has a defined "base" culture – ie., Altdorf has a base culture of Empire. When Altdorf is occupied by any non-Empire faction, it will apply the dynamic settlement skin for that faction.

Yes, Another Beta With Vandy’s Name On It


Unfortunately, we were not able to get this mod out in a fully completed state. The work put out by the GCCM folks is monumental (pun intended), building up even half of the new settlement skins for just one faction takes an incredible amount of time. At this time, there are only approximately 20-30% of all skins in this mod, with more to be added through time. The current list of available models is as follows:

((major means province capital, minor means non-capital))

DWARF-BASE
– All non-port major and minor Dwarf-base skins are available.

EMPIRE-BASE
– All non-port major Empire-base skins are available.

LIZARDMEN-BASE
– All major port Lizardmen-base skins are available.

NORSCA-BASE
– All non-port minor Norsca-base skins are available.

TOMB-KINGS-BASE
– All non-port major and minor Tomb-base skins are available.
– All port minor Tomb-base skins are available.
– All VampireCoast-occupant skins are currently unavailable for TK-base.
((that means major ports aren’t available for TK-base))

KNOWN ISSUES


Unfortunately, this mod hasn’t been without its drawbacks. The largest one right now is the script functionality that is used to power this mod and apply the new skins does not account for settlement rotations. It is incredibly frustrating.

Because of that, skin-overrides have been disabled for almost all mountain-pass regions where clipping would get weird. If I’ve missed any, please let us know. You can override this setting by using MCT 2.0, which has an option to "Disable Dwarfs". Turn that to unticked, Finalize Settings, and load in your game – then all the available mountain pass skins will override. I’m tellin’ ya’, they’ll be ugly though.

Other known issues:
– Obviously, not all the skins are completed. Please don’t tell us that a skin is just vanilla, unless it matches the criteria I listed above.
There is a lot of lag when you first move around the map. It’s loading all the new models. The lag won’t happen again after the initial load. I will attempt to fix this as soon as possible
– That’s thankfully really it, at this time!

HELPING OUT / REPORTING ISSUES


With so many skins to consider, there’s bound to be some stuff we’ve missed. If you’d like to report issues, please use MCT 2.0 and press "Enable Robust Logging" in the DSS section, then press Finalize Settings, then load into your campaign and reproduce the issue. Get us a screenshot of the issue, then send the `dss_log.txt` file that is in the same folder as your TWWH2.exe file.

COMPATIBILITY


This mod is compatible with all the mods, except other mods doing the same thing.

This is compatible with GCCM: Faction Capitals. There is functionality in that mod which prevents any faction capitals from getting Dynamically Settlement Skinned.

This mod can be enabled or disabled at any point in a save, safely.

CONTACT US


You’ll be able to reach us best in the Warhammer Map Makers Discord channel.[discord.gg] This is the GCCM crew’s hut, where the coolest maps are made, and where this mod was first spawned. You can follow GCCM at their Patreon blog page here.[www.patreon.com]

You can also find Vandy in #just_vandy_things in the Modding Den Discord channel[discord.gg], and others just hanging around. It’s a very good spot to learn how to mod or talk with other modders, do recommend. You can follow Vandy stuff also at their Patreon blog to here.[www.patreon.com]

CREDITS


– Maruka, for the base idea and searching for long hours how to make it a possibility, making all the lizardmen bases, exporting and fixing all the models
– Kazad for the dwarf, empire, tomb kings, norscan, vampire, bretonnian vmp coast and vmp counts bases
– Frodo for creating an excellent automatic export program and helping us during our lowest, and creating and maintain RPFM, bless you Frodo
– PrussianWarfare for exporting and the minor orc settlement bases, and lots of database help!
– Vandy for making the giant mess work (scripting &&& crying a lot)
– kg-cote special mention for motivating the team
– CA for adding the scripting possibilities for us that actually allowed this mod to work. Without that, this mod would not have been possible!

Enjoy!

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Revisions:

Old revisions of this mod are available below. Click the link to download.