Institutions+
This mod aims to improve historical accuracy through changing how Institutions work:
slower spread
higher tech malus
better bonuses
Institutions:
Feudalism:
70% tech penalty
+2 leaders without upkeep
+10% global tax modifier
Renaissance:
60% tech penalty
-10% dev cost
-3% idea cost
Colonialism:
50% tech penalty
+20% provincial trade power modifier
-10% liberty desire in subjects
Printing press:
100% tech penalty
-20% stab cost
+5 admin efficiency
Global Trade:
50% tech penalty
+2 merchants
+33 naval force limit modifier
Manufactories:
100% tech penalty
+10% production efficiency
+20% goods produced mod.
Enlightenment:
70% tech penalty
+3 diplomatic reputation
+5 admin efficiency
Industrialization:
150% tech penalty
+25% global manpower modifier
+20% production efficiency modifier
########
Experimental
########
Nationalism:
70% tech penalty
+15% land morale
+1 possible policy
My other mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2194567988